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Ogre Hide: Giants Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:31:09

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Ogre Hide, Giants Reskinned, these ogres are nasty, brutish and . . . well, just nasty and brutish. They form the brute squad of the humanoid ranks forking as living weapons for others, with the smart ones forming their own groups to get more nastiness done. These are the monsters from fairy tales that will grind your bones to make their bread or worse. Useable for a wide variety of situations when the GM just needs something that hits hard.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Ogre Hide: Giants Reskinned (PFRPG)
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Lizardfolk Hide: Reptilians Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:30:23

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Lizardfolk Hide, Reptilians Reskinned, places lizardfolk firmly in the lost world / mysterious tribe role among ruins of once great civilizations and dinosaur tradition. So, if you like those sorts of things in your campaign, you will find useful creatures here.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Lizardfolk Hide: Reptilians Reskinned (PFRPG)
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Kobold Hide: Small Reptilians Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:29:32

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Kobold Hide, Small Reptilians Reskinned, in this version, Kobolds are servants of dragons, acting as household staff, an interface between dragons and visitors and all around hard workers for their draconic masters. Here there are outcasts, workers and even a physical combat oriented kobold, an interesting variety.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Kobold Hide: Small Reptilians Reskinned (PFRPG)
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Hobgoblin Hide: Alternate Orcs Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:28:47

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Hobgoblin Hide, Alternate Orcs Reskinned, Kinsman’s hobgoblins are from an alternate reality, where orcs are a form of goblin and they hate the orcs of this reality for stealing their name. They are discipled and militaristic, using tactics and allies to make up for their limited numbers. They should present a good challenge to those who enjoy tactical puzzles.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Hobgoblin Hide: Alternate Orcs Reskinned (PFRPG)
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Goblin Hide: Toothy Tricksters Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:27:48

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Goblin Hide, Toothy Tricksters Reskinned, for Kinsman goblins are “the cockroaches of the humanoids” living in the abandoned corners of the world and preying upon others by stealth and deception as they are too weak to win a stand up fight, so they cheat instead. The goblins here range from disgusting mutants to abandoned undead and subtle and clever tricksters but all will betray you as soon as look at you, so beware.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Goblin Hide: Toothy Tricksters Reskinned (PFRPG)
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Gnoll Hide: Hyenamen Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:26:41

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Gnoll Hide, Hyena-Men Reskinned, these demon-worshipping hyena kin serve as the ultimate scavengers in Kinsman’s version, they leave nothing to waste but also enjoy inflicting suffering, these gnolls will laugh as you die in pain and then make use of all of your flesh and bones. It is an interesting mix of undead, demon-blooded and other gnoll variants designed to challenge adventurers expecting more traditional gnolls.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Gnoll Hide: Hyenamen Reskinned (PFRPG)
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Drow Hide: Dark Elves Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:25:31

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Drow Hide, Dark Elves Reskinned, Kinsman focuses upon the Dark Elven love of power and immortality and the ability of the Drow to work together to oppose outsiders, these elves are willing to embrace undeath to continue their quest for dominance among their rivals and against their enemies. It is a good fit for the most sinister of elves and includes those who willingly chose to survive after death and those whom unlife was forced upon.


It is also nice that many of the Monster Hide products comes in PDF, epub, mobi and png formats so you can use the optimal file for whatever sort of reader you are using.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Drow Hide: Dark Elves Reskinned (PFRPG)
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Bugbear Hide: Fuzzy Goblins Reskinned (PFRPG)
Publisher: Dancing Lights Press
by Sean H. [Featured Reviewer]
Date Added: 03/14/2015 16:24:24

The Monster Hide series by Asparagus Jumpsuit, which means by Berin Kinsman, provide pre-generated monster statblocks for Pathfinder and, as the subtitle “classic monsters reskinned” implies, presents a new take on the role of each these humanoids in a campaign world.


The basic structure of all of the Monster Hide books is the same: cover, 1-page introduction to why Kinsman wrote the series and some background on Asparagus Jumpsuit, then a discussion on how the races fits into the Desteon campaign, Kinsman’s campaign world, and how they vary from the norm and suggestions for their use in a campaign. Next is the core of the product, a set of five statblocks with the interesting parts all hyperlinked to the appropriate parts of the d20PFSRD. Each ends with a copy of the OGL as you would expect. There are a smattering of errors scattered through the works but nothing that cannot be easily sorted.


Bugbear Hide: (Fuzzy) Goblins Reskinned, these bugbears are swamp-dwelling tricksters and friends of bears. It is a good role for them and the bugbears here are quite fun, the bugbear cubs, who operate in adventurous packs, and the champion who is a mistress of traps and misdirection, look especially useful.


It is also nice that many of the Monster Hide products, like this one, comes in PDF, epub, mobi and png formats so you can use the optimal file for whatever sort of reader you are using.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[5 of 5 Stars!]
Bugbear Hide: Fuzzy Goblins Reskinned (PFRPG)
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Monster Movie Matinee
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 12/09/2014 21:28:56

Monster Movie Matinee provides ten new monsters plucked from horror and other movies and able to be dropped into a Pathfinder campaign. While some are probably best suited to one-shot adventures, others could be woven into an ongoing campaign. Pretty much, this product does what it says on the tin, if you want some movie monsters to bedevil your players, this is for you.


Monster Movie Matinee by Fat Goblin Games is a monster sourcebook for Pathfinder featuring versions of famous movie monster for use in your campaign. The monsters range from CR 3 to 11, a good spread, and while most are lone threats several can operate in groups providing a wide range of encounter options.


Each monster gets a two-page spread complete with full color illustration and it is an interesting collection of famous movie creatures and part of the fun is matching the creature to the source (though there is a watching list in the back that spoils all that). The adaption of movie abilities to Pathfinder is quite well done and there is some very nice design work here.


While I would have liked some magic items and adventure seeds tied to the creatures, most GMs probably already have their own ideas how to use them so it is not as much of an issue. A well done and most amusing product.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[5 of 5 Stars!]
Monster Movie Matinee
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The Manor, Issue #7
Publisher: GM Games
by Sean H. [Featured Reviewer]
Date Added: 10/27/2014 09:31:47

The Manor, Issue 7 is a short publication dedicated to the OSR (Old School) branch of fantasy roleplaying. This issue contains the following articles:


Boltswitch's Mobile Potion Emporium, a traveling seller of potions, all done through prose which is an interesting choice.
Skinwalker, a trickster/minor shapeshifter class based on the Native American view of Coyote. Short and direct, my have a place in some campaigns.
Mirror, Mirror, a selection of rather potent magical mirrors. While I would not use them as written, good inspiration.
Trouble in the Well, a short adventure for when you need something to fill time between largest adventures which is always useful.
Horrid Caves, a longer adventure exploring a cave network containing things from the distant past and ancient magics. I had great fun running this adventure for my Pathfinder group.
Lastly, a Mindflayer Haiku and picture wraps this issue up, disturbing but amusing.

All in all, quite fun and full of tools for OSR (or other fantasy) games.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
The Manor, Issue #7
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Halloween Horrors (Supers!)
Publisher: Soultaker Studios
by Sean H. [Featured Reviewer]
Date Added: 10/22/2014 13:42:17

Halloween Horrors provides six supernatural foes suitable for modern superhero games, though they could easily be adjusted to find modern horror games as well. A good source of inspiration for horror-based adventures, nothing too deep here but the horrors are easy to use and should spark an adventure when you need one.


Halloween Horrors is a selection of six horror enemies for the Supers! RPG. Each monster entry is framed by an entry from the journal of Xavier Stone, Occultist, and his planned confrontation with each creature which is a good conceit (and Xavier gets statted out in the back).


Each horror gets a brief description, an illustration (and an a-frame standee to print in the back) and a plot seed (in a “Terror-tastic Tidbit” sidebar), the actual character sheet for each creature is in a separate section at the back.


It is a good spread with the traditional horror represented by the barghest, nightmares get the Dream Reaver, otherworldly horrors (called “Those who wait Beyond the Veil” here) have the Eye of Phugg and the Ghost of Hollis Whatley, while modern urban horror is represented by the Gingerdead Man (a possessed cookie creature) and the Postman. Though the horrors are all designed for the Supers! System, it is a light system and they should be easy enough to convert over to any other superheroic or modern horror system.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Halloween Horrors (Supers!)
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Publisher Reply:
Thank you for taking the time to review Halloween Horrors Sean. I appreciate it very much
Tome of Twisted Things
Publisher: Little Red Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/15/2014 16:26:36

While not for every campaign, the Tome of Twisted Things is full of interesting and useful ideas and resources that could be easily incorporated into a campaign. Mostly they will fit into a campaign world where the fight between good and evil is brutal and where good is losing ground that is the sort of situation where the Darkborn and Avengers would thrive. My only real complaint is the pinkish background of the PDF which is a little disturbing to stare at.


The Tome of Twisted Things is a selection of darkness-tinged resources for Pathfinder, new prestige and variant classes, a new race and supporting feats. It begins with the Darkborn prestige class who draw upon the power of evil to defeat evil, a classic conceit. They must balance their dedication to good with their increasing urge to do evil. The class has powers called ‘darkweaves’ that are activated by bidding their ‘wickedness’ against the purity of their target, which is an interesting mechanic. They gain some interesting power but must always be fighting against the temptation to embrace the evil that fuels their abilities. Good stuff. But it seems that they should have knowledge (planes) as a class skill as they have several abilities that interact with outsiders.


Next up is the Avenger, a paladin variant that serves the god of retribution and is focused on settling scores, injure them and get stronger against the thing that injured them. The Ruiner is an anti-paladin archetype who just wants to tear down the world and gains bonuses when doing so. The Tyrant prestige class wraps up the class section with someone who wants to rule and will crush any who oppose that vision, an interesting option for lawful villains.


The new race is the Warped, children of a summoner and an eidolon, these are the definition of unusual but interesting. They gain access to a very limited amount of eidolon evolution but have no place where they fit in, being so rare and strange, making them a perfect sort for becoming adventurers. The warped also have access to two class archetypes: the Bloodborn (summoner) who summon creatures from their own blood, and the Monk of the Flowing Form, who master the adaptability of their own body.


Twenty new feats, and one new trait, round out this work, all but one dealing with class or race abilities from this product, but they provide a variety of interesting -if niche- options.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[5 of 5 Stars!]
Tome of Twisted Things
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Shadowrun: Stolen Souls
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 10/10/2014 21:23:25

Shadowrun: Stolen Souls advances elements of the Sixth World’s metaplot while providing some useful resources and advice. Do you need this book? Well, if you want to understand the mystery of the Head Cases, yes. If you want to run a game set in 2070s New York, yes. But for me, it is the discussion of extraction tricks and tactics that makes this book immensely useful as it is one of my favorite types of mission to use as a GM. But your campaign is your campaign, so see if this will help and purchase it if the answer is yes.


Shadowrun: Stolen Souls is a heavy metaplot sourcebook for the 5th edition of Shadowrun providing information on the CFD (Cognitive Fragmentation Disorder) ‘virus’ that is turning people into, well, different people referred to as “head cases” as well as a few other subjects, such as what is going on in New York and advice for extractions.


The book begins with one of the ubiquitous fiction sections, then a (in game world) discussion of CFD, its possible origin or origins, how it spreads, how it manifests and what means have been tried to cure victims of it. This is the largest part of the book, tasking up about half of the page count between in game information and new rules for CFD. CFD and head cases are an important development in the Shadowrun metaplot, an existential threat to all but especially users of nanotech. But, as it “rewrites” the personality of the effected, it should be used on player characters only with extreme caution, and certainly with permission before hand, as it is a huge assault on player autonomy. My recommendation would be to primarily use CFD as a background element and threat but rarely have the player characters directly encounter it (unless they want to make the campaign about it).


Next we move to New York, a battleground for a variety of major players but especially between NeoNET and Saeder-Krupp both seeking to claim the “largest megacorp” spot and the Big Apple seems to be the focal point for that showdown. There is lots of good information on the city but some supporting contacts and adventure seeds could have really made this sing as far as usefulness for a GM goes. And an image of the new New York skyline would have gone a long way toward helping to sell the image of the city they are trying to describe here.


Lastly, there is a section entitled Stealing Living Goods which focuses on that most Shadowrun of mission, the extraction (kidnaping by another name). This section is useful for both GM and player to understand the tricks and perils of the extraction game and what can go wrong, which is a lot. There is also new magic, both spells and adept powers, useful for non-combat tricks, handy drugs, new vehicles (and rules to modify them to look official) and other handy items to aid in the performance of extractions. Something for just about everyone in the new toys department.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Shadowrun: Stolen Souls
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Shadowrun: Street Grimoire
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 09/20/2014 16:45:41

Shadowrun: Street Grimoire is all about magic in the Sixth World, from both from a roleplaying and mechanic side. It is a useful book, almost required if you intend to highlight the magical side of a Shadowrun campaign, but it could be more tightly organized and better edited, a few parts being confusing to read. That being said, it does have a lot of useful material allowing for magic to be used in much more interesting ways and it should spark a host of ideas for any Shadowrun GM even though it lacks any explicit GM direction in the book.


Shadowrun: Street Grimoire, is the second major sourcebook for the 5th edition of Shadowrun providing more information for GMs and the players on the role and dangers of magic in the Shadowrun world.


The book begins with one of the ubiquitous fiction sections, then an (in game world) discussion on what it is like being one of the rare group of people who can manipulate magic in the Shadowrun future. It is a very general overview and touches on how magic colors education, tradition and (of course) dealing with the corporations and in the shadows. While just an overview, still a useful introduction to how magic fits into society in the 2070s.


Next it moves into magic in the world, which discusses a bit of how magic works on a theoretical level but mostly in about the strange magical phenomenon that are out there, ley lines, mana storms and other such strange things that can just ruin a magically active character’s day. Then magical traditions are expanded upon giving more cultural options from all around the world, and the appropriate rules for playing them, but sadly the psionic tradition (one of my favorites from earlier editions) was not included.


Magical societies are explored from with sample societies from corporate to religious, local to secret societies, this gives a good look at the wide range of such groups in the Sixth World and most include a paragraph about how they interact with the shadows. Dark Magic follows with the best of the worst: blood magic, toxic magic, alien and insect spirits. The dark paths get their own magical themes and powers, which are suitably disturbing, but there is not much of a framework for how to use them beyond some very basic discussion of the sorts that are attracted to such magic. But what do insect shaman look for in a lair? How would they recruit? Is toxic magic infectious? Some more advice on how to use these dark tradition to build interesting scenarios and antagonists would have been very helpful.


Players and GMs alike will enough the options presented by the Expanded Grimoire with more than one hundred new spells, including the fifth edition version of such favorites as Fashion and Turn to Goo, new elemental effect of water and (for toxic magic) pollution and radiation are presented as well. But, no rules or even guidelines are presented for creating new spells, which is a bit of a shame. Shadow Rituals gives new ways to use ritual magic including lots of new wards, ways to interact with ley lines and more including some neat tricks allowing links to animals and forensic magic. Secrets of the Initiates expands the skills that can be learned and used by initiates and provides and expands the roles and profession that magic can be used for including forensic magic, exorcism, advanced alchemy while adepts get focused ways to apply their paths.


Physical Magic is all about the adepts, including mystical adepts, and includes a wide variety of new adept powers as well as the ability to focus in particular types of adept powers by use of the Ways (way of the artist, the invisible way and so on). The Immaterial Touch delves into the spirit world in more detail, covering ally and free spirits, new spirit types and even new mentor spirits (though only four of those). Lastly, rules for one’s reputation in the spirit world are provided, providing penalties to those who routinely abuse spirits.


The last two sections of the book are for the alchemists and talismongers: Turning Lead into Nuyen provides new ways to use alchemy and advanced alchemical preparations. While The Life of a Talismonger provides a primer for the business aspects of being a talismonger including enhanced rules on harvesting reagents and focus design.


Then the book ends, no index, no collection of tables. Which is a drag, though it does have a decent table of contents in the front, a gathered list of where to find the new qualities scattered through the book (at a minimum) would have been helpful.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[3 of 5 Stars!]
Shadowrun: Street Grimoire
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In The Company of Fey: A 1st-20th level Player Character Racial Class (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 07/20/2014 22:21:07

In the Company of Fey by Rite Publishing provides more options for the Fae, allowing them to be played as characters or created as more fulled formed NPCs. Following a lengthy discussion of the way the fae view and interact with the mortal world, the First Folk, a playable fae race, are detailed complete with alternate racial traits, two class archetypes and a twenty level racial paragon class. The paragon class gains various fae powers center on their choice of an aspect, the paragon has a variety of abilities that interact with the core abilities of other classes making it useful for multiclassing options, though it is very much a class based on its own special ability chains. Because of its ability to build very specialized character from the paragon class, it is well suited to building characters to challenge player characters in narrowly focused ways. Eight new feats for the First Folk round out the resources presented. This is another useful resource for the fae and while the racial paragon class is not for everyone it is full of useful ideas and inspiration for the fae in a campaign.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.


Note: Read more reviews and other gaming articles at my journal https://seaofsta-
rsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
In The Company of Fey:  A 1st-20th level Player Character Racial Class (PFRPG)
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