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Mutants & Masterminds Threat Report #41: The Looking Glass Gang, Part 2
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 11/30/2012 14:46:27

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character or group is given a few plot hooks to help work them into a campaign.

The Looking Glass Gang: Part One and Part Two, led by the insane White Rabbit -who can make other share his insanity- the Looking Glass Gang seeks to topple Them from power and have a tea party in the ruins. The most dangerous part of the gang is that the White Rabbit can always recruit new members (and part two has a discussion of what other Threat Report characters could fit in the group and where) and convert them to his world view. The Looking Glass Gang is a group that can be used for both comedy and darkly serious scenarios depending on the needs of the campaign.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #41: The Looking Glass Gang, Part 2
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Mutants & Masterminds Threat Report #40: The Looking Glass Gang, Part 1
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 11/30/2012 14:46:12

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character or group is given a few plot hooks to help work them into a campaign.

The Looking Glass Gang: Part One and Part Two, led by the insane White Rabbit -who can make other share his insanity- the Looking Glass Gang seeks to topple Them from power and have a tea party in the ruins. The most dangerous part of the gang is that the White Rabbit can always recruit new members (and part two has a discussion of what other Threat Report characters could fit in the group and where) and convert them to his world view. The Looking Glass Gang is a group that can be used for both comedy and darkly serious scenarios depending on the needs of the campaign.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #40: The Looking Glass Gang, Part 1
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Mutants & Masterminds Threat Report #48: The Starbreed, Part Two
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 11/30/2012 14:45:32

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character or group is given a few plot hooks to help work them into a campaign.

The Starbreed: Part One and Part Two, these two products are very closely linked forming a complete adventure arc between them, the Starbreed are from an alternate Earth -now destroyed- and they have come to our world to warn us . . . but is that their only agenda? Part One has three characters while Part Two has only two but one of them has four aspects, so still quite a bit there. A six-scene adventure arc (three scenes in each product) to introduce them is also included. They are quite challenging (PL 12 each) in a fight, so not opponents for inexperienced heroes.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #48: The Starbreed, Part Two
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Mutants & Masterminds Threat Report #47: The Starbreed, Part One
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 11/30/2012 14:45:21

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character or group is given a few plot hooks to help work them into a campaign.

The Starbreed: Part One and Part Two, these two products are very closely linked forming a complete adventure arc between them, the Starbreed are from an alternate Earth -now destroyed- and they have come to our world to warn us . . . but is that their only agenda? Part One has three characters while Part Two has only two but one of them has four aspects, so still quite a bit there. A six-scene adventure arc (three scenes in each product) to introduce them is also included. They are quite challenging (PL 12 each) in a fight, so not opponents for inexperienced heroes.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #47: The Starbreed, Part One
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Class Acts: Gunslingers
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:44:02

Class Acts: Gunslingers, 18 New Grit Feats, this is very much a product for Gunslingers (or characters with the amateur gunslinger feat) as introduced in Ultimate Combat as only one of the new feats can be taken by non-gunslingers. However, the feat selection is excellent -if heavily influenced by Western movies- including: Into the Sunset (which lets you maintain Diplomacy/Intimidation effects for longer than usual), Ride Tall (adding Gunslinger level to mount related effects) and Think Twice (gains bonuses after delivering a verbal warning to a foe). If you like your gunslingers like the heroes of American Westerns, this is the product for you.



Rating:
[5 of 5 Stars!]
Class Acts: Gunslingers
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Class Acts: Alchemists
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:43:07

Class Acts: Alchemists, 18 New Discoveries provides 15 new discoveries and 3 grand discoveries. There are some interesting choices for the alchemist, with some informational discoveries such as autopsy (which could have been expanded, it is useful but it could have been really useful with some additional detail) and deep analysis, modifications to mutagens and potions, overall a good set of options. In the grand discoveries, radiation bomb worries me as being both powerful and a little out of genre, a GM should consider very carefully before allowing it in their campaign. Overall, this product provides a good selection of new options for the alchemist.



Rating:
[4 of 5 Stars!]
Class Acts: Alchemists
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Class Acts: Druids
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:41:42

Class Acts: Druids, 12 New Drudic Domains building off the rules presented for Druids in Ultimate Magic. Seven of the drudic domains are animal based and the other five are based on terrains and each gives an interesting portfolio of abilities, I find fox and ursine especially appealing, but note some of the abilities and spells key off of information in the Advance Players Guide or Ultimate Magic. If you want to build a more focused druid, this product will give you some excellent tools to do so.



Rating:
[4 of 5 Stars!]
Class Acts: Druids
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Class Acts: Barbarians
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:40:38

Class Acts: Barbarians, 32 New Rage Powers is just that, more choices for your raging. Many ways to expand your options and customize your barbarian, some of them are particularly evocative such as Rebel Yell (which allows your allies a chance to overcome their fear) and Toss Aside (which allows the barbarian to do just that to people in his way). There are also two Totem chains of three powers each for Panther and Wave which are quite intriguing thematically. People who like barbarians should find some good and fun options for making their rage more useful.



Rating:
[3 of 5 Stars!]
Class Acts: Barbarians
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Class Acts: Clerics
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:38:28

Class Acts: Clerics, 18 New Subdomains ranging from the broad (chance, fellowship, spell) to the narrow (beggar, magma, zephyr) each gaining a replacement for one of the domains granted powers and a slightly adjusted list of domain spells. The granted powers are interesting and mostly well tied to the theme. Good for expanding the options available to clerics and faith in a campaign, but note some of the abilities and spells key off of information in the Advance Players Guide or Ultimate Magic.



Rating:
[4 of 5 Stars!]
Class Acts: Clerics
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Class Acts: Fighters
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:37:38

Class Acts: Fighters, 22 New Combat Feats, only 5 of which are directly tied to the Fighter class and its abilities so there is much here for combat focused characters. There is a fair range of new choices here including some that are tied to specific weapon styles (club, great axe, javelin, spear, whip) which are quite narrow in usefulness and some also require access to the feats presented in Ultimate Combat and Ultimate Magic to be useful. The few feats that key off of the Bravery class feature are nice making that minor ability a bit more interesting. Overall, a solid product but not a required buy.



Rating:
[4 of 5 Stars!]
Class Acts: Fighters
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Mutants & Masterminds Threat Report #45: Jade Spider
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:37:27

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Jade Spider (#45) is a merciless but very skilled martial artist and assassin, a dangerous killer who seeks only his own advancement and comfort. At PL 11, he is a dangerous and adaptable foe who can be used as an adversary in a wide variety of sales.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #45: Jade Spider
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Mutants & Masterminds Threat Report #44: Ku Tu the Eternal
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:18:57

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Ku Tu the Eternal (#44) an alien mummy, once god-king of the Olmecs resurrected by accident, he now seeks to rebuild his empire. Controlling awesome cosmic energy powers (PL 14), he rebuilds his army of transformed jaguar men and floating, laser-eyed stone heads. Perfect for an end of the year scenario and as a reoccurring threat.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #44: Ku Tu the Eternal
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Mutants & Masterminds Threat Report #43: Dracula
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:10:05

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Dracula (#43) the Lord of the Vampires, the classic undead villain (at PL11) perfect for a Halloween-themed scenario. Dracula has a long tradition of showing up in comics, now he can show up in your campaign as well. Stats for his summoned bats, rats and wolves are also provided.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #43: Dracula
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Mutants & Masterminds Threat Report #46: Professor Zed
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:06:54

Each of the threat reports come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Professor Zed (#46) has acquired the ability to travel between alternate realities, which he has plundered for useful technology making him into a serious threat (PL12). His most unusually power is his defenses, they are adaptive, making him immune to attacks he has already experienced, making him a challenging foe. He does wish to protect his home dimension (usually the same one as the heroes) from other dimensional marauders so that he can control it. I suspect Zed would be useful especially if you are doing transdimensional campaign or one with transdimensional elements.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #46: Professor Zed
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Mutants & Masterminds Threat Report #42: The Eightfold Web
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:05:50

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

The Eightfold Web (#42) is a cult dedicated to an ancient spider deity rather than a single person. Using magic and ancient secrets, the sinister network works to control the world behind the scenes. The leaders of the cult, along with suggestions for their secret identities are detailed along with spells, summoned spiders and cultists. The Web can fill a multitude of roles in a campaign and will be especially useful as a foil for mystical and espionage oriented characters.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #42: The Eightfold Web
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