Back to colonial India, where the locals claim to have seen the goddess Kali in the flesh. There's surely some time-travelling skulduggery at work here, and a siege of the fort by a howling horde of cultists can't be far behind.
Then there's a hero of the Time Corps gone AWOL in pursuit of his own interests.<br><br>
<b>LIKED</b>: British colonial bravado is nicely captured. Setting flavour generally is excellent.<br><br><b>DISLIKED</b>: Gurkhas are pretty impressive, but I don't think it helps the game to use them as the GM's handy all-purpose ninja team. Better to leave them out, I think, and give the Colonel a loyal Subahdar or two to do the same job without overshadowing the PCs.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>