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The Sinking: Tunnels of Despair $1.99
Average Rating:4.0 / 5
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The Sinking: Tunnels of Despair
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The Sinking: Tunnels of Despair
Publisher: 0one Games
by Peter I. [Featured Reviewer]
Date Added: 06/11/2011 08:40:31
The Sinking - Tunnels of Despair is a short Pathfinder RPG serial adventure set in 0One Roleplaying Games' Great City campaign setting. This is a stand-alone adventure that forms part of a series of adventures that are entwined with a devastating event happening in the Great City. This particular adventure sees the player characters become involved in the underground slave activities of a dangerous crime organisation, where they come head-to-head with these criminals in a struggle that affects the lives of many in the Great City. This adventure is suitable for 1st level characters. As with all of 0One Roleplaying Games' products, the presentation and format of the product is immaculate and very professional. The artwork is fabulous, the maps are detailed and clear, and the writing is vivid and rich.

Following the devastation brought to the Great City through recent events, this adventure takes the characters on a rescue mission as a barmaid is captured by some thugs raiding the cellars of a local tavern. From there they delve into the tunnels beneath the gladiatorial arena, to become embroidered in the conflict between the highly dangerous Crimson Medusa and some refugee slaves set free by the recent cataclysmic events in the city. The characters must face various threats in the tunnels as they dance with the Crimson Medusa and the captors of the barmaid. Eventually things come to a head, and they must decide how to tackle the Crimson Medusa and how to deal with the slaves.

The adventure is energetic with lots of action, lots of hidden subterfuge and threats, and fast-paced. It balances roleplaying and combat nicely and offers enough material to allow the player characters to know that they are in charge of their own fate. The combat can be quite tough for 1st level characters, particularly the final stages of the adventure, but that's fair as the PCs aim to end the adventure threat with a bang. Here and there I wish the adventure had offered a little more detail and direction, particularly in the tunnels as the characters chase after the kidnappers. One minute they're chasing after the kidnappers and the next they're bumping into Crimson Medusa on the same path. The kidnappers have apparently managed to evade them but it's not clear how.

The adventure leaves a few strands of interest and plot development dangling, leaving you wondering exactly how things are going to pan out, and for that reason I'm looking forward to seeing how the remainder of the series is structured. I'm quite a fan of this format of adventures as it allows GMs to pick and choose adventures to their liking and string together those adventures that suit their needs and tastes. The Great City is a very accessible adventure campaign and this format goes a long way to making it even more so. Tunnels of Despair is a good addition to adventures in the Great City, and players and DMs alike will enjoy the nature and action of this adventure.

Rating:
[4 of 5 Stars!]
The Sinking: Tunnels of Despair
Publisher: 0one Games
by Megan R. [Featured Reviewer]
Date Added: 05/27/2011 06:24:18
This adventure in the campaign The Sinking sends the characters into the Army Quarter, showing them some of the aftermath of the cataclysm there... as well as, wherever you might go in the Great City, how adventure, danger and opportunity are never too far away!

As in many of the best adventures, it is a seemingly minor event that sets the whole thing in motion. The sort of event that the best GMs slip in just to make their alternate reality come alive in their players' minds, in this case used as a neat way to begin the adventure. Better yet, it's an adventure that poses a moral quandry to the characters, faced with conflicting pleas for assistance, who should they help?

The adventure revolves around some former slaves, who took advantage of the cataclysm to part company with their previous masters, and other denizens of the sewers and catacombs in which they have taken refuge. It begins, however, where adventurers are often found: in a tavern. As usual, several hooks are provided to encourage the characters to get involved, ranging from employment opportunities to a barmaid offering one of the characters... er, well, you know, we'll say her favours. However they become involved, a merry chase through the sewers ensues.

The sewers are well-described, although the map is rudimentary. The text will enable you to set the scene well, and the characters should soon realise that anyone living there by choice must have a very good reason for not emerging into the world above. Naturally, whatever the characters do has consequences, including raising the ire of the slavers, leading to a climatic scene on a yacht in the harbour. All very nicely done, there is the real feel of this being an operation in progress that the characters have happened upon, that would be going on whether or not they were around, rather than something provided for them.

In reviewing 0one product, the fact that the company's native tongue is not English is normally only apparent by occasional clumsy turns of phrase, but this one alas is dotted with errors that at times make it quite hard to figure out just what is being said. A good proofread, preferably by a native English speaker, would have been of benefit.

The aftermath of the adventure will leave the characters with both enemies and allies for the future, but provides a satisfactory conclusion if you choose to run this as a one-off. Overall it is a good and exciting adventure with plenty to do, and scope for characters who enjoy interaction as well as those looking to exercise their sword-arms.

Rating:
[4 of 5 Stars!]
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