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Empire
Publisher: Alderac Entertainment Group
by Andy P. [Verified Purchaser]
Date Added: 01/09/2015 20:55:30
Empire had some interesting ideas but in my opinion failed to deliver them adequately. The rules as-is can't create a believable, medieval world. They need some work from the DM.
As an example, the population growth is so high that easily beats the modern world. You easily get 5% per year, doubling your population in 14 years. Another example is the small size of domains that also needs to be tweaked.

There are three scales: Barony, kingdom, empire, each with a different "population unit", "area unit" and "resource unit" size. That idea is innovating, it's good and it's useful. But the way the book uses this idea, the numbers that go along with the scale, the way you create and develop fiefdoms for the characters to control need work.

There is not enough versatility in "Empire" in my opinion. Whether your campaign is low magic, high magic, set in a the early medieval or renaissance, the rules are the same. There are very few random events with little imagination behind them.
There is a lack of rules for your liege and your vassals. No info on what you pay them or what they pay you.
There is a lack of rules for changing from one scale to another. If you want to go from barony scale to kingdom scale, you have to improvise.

For those interested in such things (I'm not personally), the art in the book isn't very good.

What is good in my opinion is the chapter on the "Empire campaign", that offers useful information.
The chapter on character classes in a campaign of barons and kings also has some interesting rules.
The rules of mass combat are solid, but I have seen similar in different products.

If you don't have a book with solid mass combat rules, want a few ideas and pointers on how to run a campaign where the PCs are rulers and you can easily afford this book, then buy it.
If not, then look elsewhere.

Rating:
[2 of 5 Stars!]
Empire
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ROLF: The Rollplaying Game of Big Dumb Fighters
Publisher: NUELOW Games
by Andy P. [Verified Purchaser]
Date Added: 09/16/2011 23:07:55
Let's see:
Cost: 1.5$
Complexity: Simple and effective
Learning curve: Fast
Average game time: 10 mins for the battle including bragging to the loser, showing off to your friends and laughing heartily. So you could play that at lunch break in your job.
Originality: Do you know many games where you can strategically bleed on the winner as you die or that you can castrate the enemy?
Fun: Very!

The only minor flaw I found in this game is that it could use a bit more replability. But with updates coming every so often, and with the "expansions" and all costing less than a trip to the cinema I say it's well worth it. And speaking of the cinema? If the movie sucks you can always ROFL! Charlee Sin.

So... what are you waiting for?

Rating:
[5 of 5 Stars!]
ROLF: The Rollplaying Game of Big Dumb Fighters
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D&D Companion Set
Publisher: Wizards of the Coast
by Andy P. [Verified Purchaser]
Date Added: 03/28/2009 07:46:55
In my 2 decades in gaming, in this book there's the best D&D fief system I have seen. Not the most realistic but the one more easily implemented. With some adaptions it has become the system I use for years.

Rating:
[5 of 5 Stars!]
D&D Companion Set
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