For a couple of bucks as well as what was promised in the advertisement for it (36 Classes, 86 Races, 253+ Powers, 75 Base Skills), I knew this wasn't going to be 'interesting'. However, clocking in at 103 pages, this was worse than I was expecting.
The biggest complaint I have is with the formatting. The layouts don't account at all for natural flow, and many (most?) of the paragraphs are cut off at inappropriate times making reading anything here difficult. Seeing as there is no real layout to speak of, there is also no dedicated whitespace for your watermark to prove you actually paid for it, so occasionally you will get said watermark all over valuable text (pages 31 and 33 are a hideous example of this). There's also random white space (see page 5, for starters).
There's also ONE piece of artwork used OVER AND OVER for this book. This is the very definition of sadness. You couldn't make any arrangements with any artists who have nothing better to do, or maybe send someone a few bucks to get more than one commissioned drawing (or to have rights to use ones already made)? It may have been better to have none than to have one image used so many times - it really, really stands out.
Next, we look at the actual game. The explanation of the rules is rather unclear, no examples are really given and there seems to be little standardization with the different abilities (look at Wizard, then look at Healer) and the sub-classes feel rather unbalanced. The race selection borders on ridiculous (with some repeats - why?), with equally ridiculous abilities (skeletons NEVER DIE, did we need a "cat woman" versus "cat girl"?), some of which don't look finished (read Alien from Blue Sun).
The game designers need to do a much better job at formatting their book ASAP - tables are your friend, and side bars and better use of white space can save this (or at least give this a better chance to shine). Reviewing the powers (and noting the mechanical stuff in a different font or blocking it off to separate it, making it easier to read) would be very useful too. While using a single D20 to handle all of the rolls isn't necessarily bad, it's hard to see through all of the roughness in this document to even consider trying it out.