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Battlemap - Crystal Cave $5.95
Average Rating:4.2 / 5
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Battlemap - Crystal Cave
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Battlemap - Crystal Cave
Publisher: Lord Zsezse Works
by Nathan C. [Featured Reviewer]
Date Added: 05/01/2012 12:11:53
Decades ago graph paper and imagination were all you needed to get a game together. But as technology got better and immersion moved to the forefront of tabletop RPGs, battlemaps have become a near necessity at a good DM’s table. With cheap projectors and color printers, there’s no reason Dungeon Masters should be rolling out archaic graphic paper. Especially when Lord Zsezse Works is cranking out phenomenally colorful and detailed masterpieces for your PCs to battle in.

The level of detail and cartography in every map puts your players in the world. Their battlemaps are realistic, using rich and multilayered colors in every square. Also, Within every product, the designers go the extra mile of including several versions of the map. They have an online version, perfect for online games or projection based battlemaps, and a version that’s a little more print friendly. Both of these maps are provided with grid and without grids.

Battlemap: Crystal Cave is my favorite dungeon produced by the artists. It is one of the few maps that has depth, in that their are layers on top of layer. I expect cave maps to be fairly boring and mundane, but not here. There is so many rich features (chains attached to layers of the cave, snakes wrapping around the various caverns) that DMs can become inspired for new encounters just by thinking of the possibilities of each area. The great thing about this one is, that is also comes in isometric format. This comes out fairly amazing on a projector or computer screen.

For the Dungeon Master
II ran this map last month, purposely creating a spot in the adventure just so I can use it. My players couldn't even believe that I added this as an add-on to the adventure. The various layers of the adventure provided them a vast array of decisions they could use to explore the cavern.

The Iron Word
Battlemap: Crystal Cave is fantastical. It is a cave that can only exist in a magical world and perfect for the final dungeon of a magical adversary of the PCs.

Rating:
[5 of 5 Stars!]
Battlemap - Crystal Cave
Publisher: Lord Zsezse Works
by Christopher H. [Featured Reviewer]
Date Added: 02/12/2012 22:12:28
I use and review a lot of terrain products, both printable and pre-printed. Good terrain and map products give me attractive and interesting stages for the miniatures to play out combat scenes; the best ones also plant story ideas in my head. By those criteria, the Crystal Cave is one of the best 2D printable terrain products I’ve encountered recently—maybe even the very best one that I added to my collection in 2012. The map is beautifully illustrated and evocative. The gridded map is positively huge, measuring 37" x 31" when fully assembled (and requiring twenty sheets of paper)! The package also includes isometric views of the whole complex and individual “rooms,” plus full-sized files for poster printing and very large (3,700 x 3,700 pixels) JPEG files for use in online tabletop software. LZW has really given DMs the whole package here! I gave this product four stars instead of five for two reasons. First, the maps, especially the ones you’d print at home, contain altogether too much black around the edges of the caverns for my taste. I’d like to see a tighter trim there. Second, although the product is marketed in English to an Anglophone audience, the English grammar is terrible. “These stone pillars are dangerous. If you want go to the other side you need go away them.” “The aim of the game may be the defeat of the monster what live in the cave, or the crossing on the cave.” I care too much about words to give such a product all five stars. LZW needs a collaborator who speaks English (or American) well to really make their prose shine like their pictures.

Rating:
[4 of 5 Stars!]
Battlemap - Crystal Cave
Publisher: Lord Zsezse Works
by Michael T. [Featured Reviewer]
Date Added: 12/19/2011 08:49:57
I'm planning to run a modernized version of Beyond the Mountains of Madness as the conclusion to my Delta Green game and I just know there's going to be some fighting in freaky Elder Thing architecture. The Crystal Cave Battlemap seems like a perfect fit.

It's obvious Lord Zsezse Works thought through this supplement. The Battlemap is not merely a single map for printing, but a variety of views, including an isometric and overhead view. The overhead view has a layer to turn grids on and off. This isometric view is annotated to give some context to the weird things that are in this cave. There's poster-sized maps of the isometric and overhead views, a welcome addition for those with access to larger printers. There are also versions of the map for online play.

For general strangeness, these maps don't disappoint. Alien plants, glowing crystals, a deep hole, a stone dragon head, and a fountain are all detailed here. I'm not thrilled with the dragon head – it commits the map to a fantasy scenario – but the vaguely pebble-hide sculptures do lend an alien ambiance to the design that still make it generically useful.

Overall this is an excellent map of the weird and will do nicely for my Elder Things' Construct.

Rating:
[4 of 5 Stars!]
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
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