In the day of pre-fab dungeon tiles, computerized dice and encounter generation, the Book of Treasure Maps (II) brings back the early days of role-playing when dungeons were impossible and fun. The simplicity of the maps and the room descriptions may be helpful to new gamers (or it may simply annoy them, since the descriptions are in early D&D stats).<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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