WOW! That's the first word that comes to mind. I have DM'ed for over 30 years writing many dungeons and campaigns myself. I was new to Savage Worlds and wanted to read someone else's ideas of how to run a Savage Worlds campaign and I got a lot more than just that. What I got was a well written and exciting campaign and discovered a new way to create and run dungeon adventures that will become my new normal style. Plus if you have never ran a Savage Worlds campaign the War of the Dead tutors you along the way by telling the DM when to pass out initiative cards and when to do skill tests.