After downloading and reading the rules I gave it a go. Good fun, but I think it needs a bit of tweaking and polishing, or perhaps I just need to 'house rule' my games.
After playing a few times, I felt the movement rates are too low or, alternately, the game is a few turns too short. Most times no combat happened until turn 3, and with only 5 turns in a game that doesn't leave much time for action. The combat system could use a little massage in the damage department, I found it quite frustrating when my cavalry scored a tremedous hit due to the charge special rule, a hit which resulted in no damage. Archery was not very effective either, mostly due the damage rolls. Perhaps a one point damage minimum for a hit is in order, or perhaps damage bonuses for the special talents at least. I echo the feeling of another reviewer who stated that enemy activation can be touchy if the higher point units are behind the lower point units due to random deployment. The short length of the game combined with low movement rates makes those high point units near useless until the last turn if they are in the second line. I enjoyed the random event rule, kept things a bit unpredictable, and the morale checks can be devastatingly wonderful if many 1s are rolled.
Overall a good game, potentially a very good game. I look forward to checking out the expansions, particularly the ones that add special fighters and allow one to create their own army lists. Core rules for free, expansions for a buck, how could a solo wargamer not give this one a try? If you like to solo wargame, you must download this one now. If you've never played a wargame solo before, this is DEFINITELY a good place for a beginner to start, so again, download now!