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Terracide $11.95
Average Rating:3.3 / 5
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Terracide
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Terracide
Publisher: BlackWyrm Games
by Ray L. [Verified Purchaser]
Date Added: 02/02/2012 21:15:31
Overall:
I found Terracide a generally well thought-out campaign setting, both comprehensive and a fun read in many parts. The setting is compelling and for the most part realistic (IMO surprisingly so for an RPG).

The book is well-organized and laid out, with sections on the timeline and the worlds of Terracide; human organizations; alien races; life in the 24th century; character creation and some sample characters; equipment (including weapons and armor); spacecraft (with rules for designing them as well as some sample vehicles); combat (personal and vehicular); Marathon Free Station (a potential location for a Terracide campaign); and a GM’s Vault for privileged information. Appendices include a glossary, reading / resource list, and a sample listing of spacecraft names.

Pros:
The setting (worlds, alien races, organizations, and so on) has variety and depth. Each of the seven alien races is very different not only from humans but from each other. The 21 organizations described (government, corporate, criminal, and otherwise) give the GM plenty of material for creating adventure plots, as well as ways to assist or hinder the player characters.

Characters can be easily individualized with many templates for altered genetics, background, education, time in the military / government / criminal enterprises as well as various occupations -- although playing actual aliens isn’t an option. The ten sample characters illustrate Powerful Heroic-level characters that might be typical for a Terracide campaign, and can be easily used as allies or foes for the player characters.

Realism seems the watchword in Terracide. Space-traversing characters have to worry about things like g-forces, spin-gravity, and the like. (This book includes penalties and other info on combat in spin-gravity, as well as martial arts for use in zero-gee and spin-gravity.) Space isn’t just a minor background detail in Terracide but is instead something the players will have to take into account in many things their characters do.

Cons:
If characters are expected to purchase new / replacement equipment and ammunition throughout a Terracide campaign, some cost guidelines would have been useful. Actually, money seems generally ignored throughout Terracide, except in a discussion on the Economics of FTL Travel or as background flavor. This despite the Money perk being included in various character Templates.

With the frequent mention of alien technology throughout Terracide, I found the lack of examples of alien technology a distinct oversight. While each race’s writeup mentions the type(s) of tech that race specializes in, some specific examples in the GM’s Vault would have been nice.

Rating:
[4 of 5 Stars!]
Terracide
Publisher: BlackWyrm Games
by Harry R. [Verified Purchaser]
Date Added: 01/05/2012 08:45:19
(The following is my OPINION & all relevant disclaimers apply, I do not believe I am misrepresenting the product, but if I am it's not intentional.)

THE STUPID IT BURNS!!!

No, Really.

This product looks good on the surface (i.e. Blurb/Product Description) but, In My Arrogant Opinion (if it was Humble I wouldn't be posting it here would I), falls over somewhat in the execution.

Some of the things I have issues with are:
1) The use of chemically powered ("ElectroThermal-Chemical" & Rocket/Gyrojet) projectile weapons when electromagnetically (Gauss/Railgun) propelled slugthrowers are available, with the latter presumably dropping fewer contaminants into the closed air systems of the Ships, Stations, & Habitats, that are all humanity has left to live with. Also *Fire* is generally going to be considered _A Bad Thing_ in the sorts of environments humanity is left with in a galaxy where we haven't got any other planets habitable by the majority of the baseline & modified human populations.

2) I can't see why those building space colonies, especially in other star systems, would build temporary accomodations into an available asteroid, presumably one with a useful mineral composition, so they can build a completely artificial habitat that is inherently less robust, more expensive, & probably smaller (maybe use a smaller asteroid while you start work on a larger one, or move it into the desired orbit or something).

3) Excerpted from page 6: "Aliens are not like us. They aren’t even remotely humanoid in appearance, didn’t evolve on Earth-like worlds, don’t breathe oxygen, and most don’t have spoken languages. Dealing with them successfully requires specialized knowledge."
Excerpted from pages 36 & 37: "There have been reports of Terran VI systems ‘reverse engineered’ by the Cytherians and sold to other species which have difficulty working with these fast-thinking aliens, which has led some to question their ethics on the subject of intellectual property laws."
Umm... What?
Nowhere is it stated or implied that the Cytherians (one of the Alien races) are bound by treaty or contract to respect Intellectual Property laws of Human origin or interpretation, & since the whole concept of "Intellectual Property" is a moderately recent (last 2 or 3 hundred years I think?) legal fabrication officially intended to encourage creativity, & sharing of the results thereof, by providing the creative with renumeration & recompense they wouldn't otherwise recieve, this is, for me, a MAJOR kick in the "Willing Suspension of Disbelief". (I would also note that Humans routinely engage in "reverse engineering", both in Real-Life, & as major background element of the setting, but there is no suggestion that it indicates humanity in general is abnormally unethical).

4) The editing (as discrete from the proof-reading which is great) also leaves something to be desired, specifically the author keeps change tense & apparently which time period is being referred to, from chapter to chapter (or possibly from section to section, I was a little to busy venting into a chatroom to actually track it specifically).

The rest of what I dislike about the product is all about choices I would have made differently, or views I don't have in common with the author, & thus does not (again IMAO) deserve mention here.

Rating:
[1 of 5 Stars!]
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