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| Vampire: The Masquerade 20th Anniversary Edition |
$29.99 |
| Average Rating:4.9 / 5 |
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The artwork in this book is truly compelling. The black and white edition of this book fleshes it out in the most vivid ways possible. I have seen the color edition in my friend's PDF version, but it doesn't compare. The shades and the shadows in grey-scale really bring incredible life to this book. In terms of content, the 20th anniversary edition refines and clarifies much of what was written back in 1991 to perfection. The history, clans and bloodlines are all expertly detailed and plenty of examples for narrators are given. The vampire really comes to life through the descriptions and illustrations.
A cornerstone of the world of darkness, this book will help build the foundation for any story involving any of the Vampiric societies. It cannot be missed.
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This is an amazing product. All the rules are in one place so that gameplay doesn't have to stop while someone digs out some obscure book, all the clans, sects, bloodlines, and powers are here so that frugal players can grab it and have whatever they need. The only downside is that some of the art leaves a little to be desired, but most of the art is phenomenal. If you like V:tM, cWoD, or just White Wolf, pick this up. If you like vampires in general, pick this up, find a group, and embark on the adventure of a lifetime. I got it to replace a revised Core Rulebook that was stolen from me years ago, and I'm almost glad it was stolen now. I got the B&W softcover from Drive Thru, and the quality is amazing. They say there's a thin white edge on all the pages, but it's not a big deal at all. You barely notice it, and the binding is pretty good too. Buy this book.
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No podría estar más contento con el manual, es increíble, un regalo para la vista.
Por ello, es todavía más triste que el envío y el servicio de atención al cliente me hayan dado tantos problemas.
Según se me informó, el libro salió de su destino (Reino Unido) el día 1 de abril, y me ha llegado hoy, 3 de mayo, un mes después.
Dos veces contacté con DriveThruRPG, las dos veces me dijeron que había habido un problema con los datos que tenía la empresa de reparto, y las dos veces di mi dirección completa y mi número de teléfono personal, ta y como me solicitaban.
Finalmente, hoy recibí una llamada de dicha empresa de reparto, y me dijeron que habían conseguido mi teléfono buscando mi nombre en internet y llamando a mi antiguo lugar de trabajo, y tuve que darles de palabra mi dirección completa, cuando yo contaba con que DriveThruRPG se hubiera encargado de esto.
Espero que haya sido un malententido aislado y que el servicio y de atención al cliente y/o el servico de envío no sea tan deficiente como a mí me ha parecido, porque, repito, la calidad del producto, de la impresión y del encuadernado, es increíble.
Muchas gracias.
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Like many others I was mildly upset (an obvious understatement) when White Wolf decided to end the (Classic/Old) World of Darkness line last decade (2004 or so). When V20 was announced I was initially not interested, determined to move on and embrace Vampire The Requiem.
I cannot express how excited I am about the return to (the non-meta-plot version) Vampire the Masquerade. This book is terrific, but this review is more about the quality of the print-on-demand book I ordered last week.
It is beautiful. The hardback binding is virtually identical to the original books--solid binding, glossy cover, heavy weight. The paper, though seemingly lighter in weight, is of good quality. The printing--full bleed!--is different from the original products only in the process uses a more matte ink and paper than a semi-gloss treatment from previous versions.
I was not expecting much from a print-on-demand book and, clearly, I set my expectations far too low.
Terrific job, WW and DTRPG!
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The 20th Anniversary Edition combines the best of the best of the old Vampire the Masquerade game and strives for completion. All the clans, all the powers and most of the iconic characters. It is more expensive that any of the other White Wolf Vampire games, but it is also the largest and everything you need for years of playing is right here. Or more the point, everything from years of playing is right here. It is easy to pick this up and feel like it is 1990 again.
I think this book is really aimed more at people that played V:TM back in the day and now have a desire to go back to those nights where monsters roamed the city. There is a lot here for new players though too. If you have never played a Vampire game then this has everything you need.
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The definitive edition of Vampire the Masquerade. Many rules loopholes that have been noticed over the last two decades were addressed in an elegant fashion. This is a must have for anyone with a great love of the World of Darkness or Vampires in general.
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I must confess to being a bigger fan of the new World of Darkness system than the old. Therefore, I was somewhat disappointed that these didn’t contain any conversions. (Those looking for conversion rules, check out the Vampire Translation Guide.) To be fair, this contains exactly what is promised, which is a celebration of Vampire: The Masquerade.
You can see what the book contains just by reading the product description, so I won't get into that. Instead, I will briefly go over how much more is offered here than in the Revised edition.
Chapter One: A World of Darkness
Pretty much the same in both editions, although the Anniversary edition presents it in a slightly more logical order.
Chapter Two: Sects and Clans
Again, the same. The Anniversary edition presents all of the sects first and then the clans.
Chapter Three: Character and Traits
This is where the Anniversary edition starts offering more; there are more backgrounds. The presentation of Humanity has been moved to a later chapter.
Chapter Four: Disciplines
As promised, the Anniversary edition presents powers up to nine dots.
Chapter Five: Rules
About the same.
Chapter Six: Systems and Drama
About the same.
Chapter Seven:
Revised gives us history and the Anniversary edition gives us morality. Morality is where you can find a look at Humanity and the Paths of Enlightment in the Anniversary edition.
Chapter Eight: Storytelling
The Anniversary edition provides more troubleshooting and addition situations.
Chapter Nine: Antagonists or Others
Surprisingly similar. The Anniversary edition moves the bestiary from the Revised's appendix to here.
Chapter Ten: Bloodlines (Anniversary only)
This includes all of the bloodlines, including ones like True Brujah. Considering the Anniversary pdf is only about $11 more, this addition might make it worth it on its own.
Appendix
The Anniversary edition has moved and expanded the Ghoul rules.
Who should buy it?
Those who love Vampire: The Requiem but have never played Vampire: The Masquerade. There’s no better starting point than this set.
Those who love Vampire: The Masquerade and want all of this material in one set. These are the types that bought D&D’s Rules Compendium despite owning all of the 3.5 rulebooks.
Those looking to get a gift for that gamer in their life.
Who shouldn’t buy it?
Those new to Vampire or the World of Darkness. The new World of Darkness and Vampire: The Requiem are the ones to get. Masquerade has arguably the better setting, but Requiem has a cleaner system and its setting is more streamlined, making it better for new players.
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Absolutely fantastic, beautiful, and well organized. Its about time White Wolf went back to the classic World of Darkness games. I tried nwod and V:TR and it just does not compare.
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This is a total must for anyone who ever played or still plays Vampire. The artwork ranges from familiar looks to the new chaper heading splash pages that jump out when you turn the page. The game is the same, but many things are updated or clarified for modern technology and advancements that weren't around before. The wide array of bloodlines, bloodline Disciplines, updated backgrounds and setting information all gathered into one omnibus edition is too good to pass up. PDF comes with interactive character sheets for building characters both advanced or beginner. All in all, this is a homerun and I can't wait for the Werewolf 20th Anniversary Edition due out in September.
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This takes me back. You think that sexy brooding vampires is a new phenomenon? Trust me, the vampire craze of the 1990's was an interesting time. And along with Anne Rice books and Buffy, Vampire The Masquerade was at the helm of the fad.
Back then I probably played more hours of V:TM then all other tabletop games combined. And Vampire: The Masquerade 20th Anniversary Edition, was a fun nostalgic trip back to those days.
Everything you need, whether you are new player who loves Twilight and True Blood, or an old veteran who loves Lestat and Poppy Z Brite, is in this book. The presentation is flawless. Worth every penny!
Happy hunting!
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I purchased a Print-On-Demand black-and-white hard cover copy of Vampire: The Masquerade 20th Anniversary Edition.
The binding appears to be solid and allows me to open the book and lay it flat on the table. The conversion of the color illustrations to black and white, especially the chapter illustrations have turned out well. My only complaint would be that, due to the lack of full bleed, the background shading (a very light gray pattern from viewing the pdf preview) of the pages is very obvious. I think that it would have been preferable to remove this for the black and white printings. This pattern turns into a darker half-tone (see http://en.wikipedia.org/wiki/Halftone) background which, in conjunction with the white border due to the lack of full bleed, is very obvious to the reader (although the first page of every chapter has a more distinct pattern that turns out better). Also there are a small number of the pages (e.g. example of play page 303) that must have used a lighter text color - this translates into text with a washed out look that is a little harder to read with the background.
It is a very complete game, containing everything you'd need to play Vampire: The Masquerade. It includes many disciplines, bloodlines, paths of enlightenment, thaumaturgy paths/rituals etc that originally appeared in supplements for earlier editions. The breadth of material contained within the covers is awe-inspiring, especially when compared to the earlier core rule books of the 1st, 2nd and revised editions. If you were wanting to start playing Vampire: The Masquerade then I would recommend obtaining a copy of the 20th Anniversary Edition rather than scouring the internet and 2nd hand bookshops for an earlier edition, especially because some improvements to the rules were made when putting this edition together.
This book inspired me to start looking at the "classic" world of darkness games again. I look forward to picking up the 20th Anniversary edition of Werewolf: The Apocalypse (in development at the time of writing this review) and even ordered a print-on-demand copy of Changeling: The Dreaming 2nd Edition to tide me over until White Wolf/CCP get around to its 20th Anniversary Edition. For old Masquerade fans I heartily recommend obtaining a copy of Vampire: The Masquerade 20th Anniversary Edition. To those who never have played and are interested, this is the book to get.
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Amazingly well done and an awesome book. I love VtM and VtR, and this was a great homage to VtM.
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A good return to the real vampire. It is a good companion to the real book - PDF's are just faster when you have to look something up or for when you are away from home.
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The classic gothic punk RPG that spawned an extended line of horror and urban fantasy RPGs (and even its own television show) celebrates its 20th anniversary with this special edition.
This 500+ page volume begins with a few pages of testimony from devoted fans, then dives into the dark and brooding world of the kindred - classic V:tM art pieces from previous books are mixed with new illustrations and beautiful photo art (one quibble, I would have liked to see some of the very early art from first edition included, just as a nod to the roots of the game - but I'm probably part of a very small minority here). This book merges material from 20 years of supplements, giving a massive amount of character options - the discipline and bloodline sections are quite staggeringly huge, possibly even TOO huge for gamers who have a hard enough time making character choices.
The revised rules have made a few changes to the way the rules work - skills, for example, have been modified slightly. As with any change, fans will squabble over the decisions that were made - why was this kept, why wasn't this included, etc. It's impossible to keep everyone happy, but I reading through this gives me the general feeling that everything decision was made with an eye on preserving a classic RPG while maintaining a playable ruleset.
I see this primarily as a collector's piece - devoted fans who have continued to play the original edition since the early 90s will already have most of the material here, and would likely only purchase this edition to keep their collection up to date, or possibly even to use it as a convenient one-volume compilation for future campaigns.
Conversely, someone who is curious about V:tM and would like to give it a try would find that this is an excellent alternative to scouring eBay for a stack of dog-eared original editions. There is certainly enough material here to fuel many, many RPG sessions. While the dead-tree edition may be a bit cost restrictive to that sort of gamer, the PDF is priced a lot more reasonably.
The PDF is very well done - it's fully searchable and uses bookmarks. Included with the main PDF are a couple of interactive character sheets (elder and neonate) that can be filled out and printed right on your computer. Ah, how far we have come...
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For many, the fame and age of Vampire: The Masquerade speaks for itself, and for good reason.
This was my first real experience with Vampire: The Masquerade as a game (I'd heard people talk of it, but never actually read the rules), and I have to say that I see a lot of things in it that represent, to me, the perfect game. I can't speak for previous editions, since I lack any real knowledge of them, but the 20th Anniversary Edition seems to me as good a time as any to start.
It's not for all audiences-it's gritty and violent in the World of Darkness, but I think that it adds to stories a great deal. While I probably wouldn't play it (as is written, at least) with children, the setting is compelling and inviting for adventures and penance. Add in a lot of lore that satiates the book-learning side of my reading and it's great, especially given that it provides both a strong framework to work stories within and a lot of freedom for Storytellers to decide the details.
I probably don't have to say all the things I like about this book's art and typesetting, since it is from a prestigious publisher, but if there's any doubts about it, I'd say don't worry. The art is great in quality, and there's no gripes with the way the text flows and stands out against its background. Of course, not all of the art is for kids, but neither is the setting. My only gripe is that the art didn't all seem to be the same style, alternating between color and black-and-white and between photorealistic and illustrated styles, though its consistently high quality makes up for this.
All in all, I'm surprised by how much I'd been missing out on; I knew that a lot of people swore by V:tM, but I'd never seen for myself just why. For its price, you get a lot of content and a game that just seems to come together in a way that few other games can. If you have any friends interested in playing this with you, get it and I can guarantee you'll get your money's worth.
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