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Monsters & Magic
Publisher: Mindjammer Press
by David T. [Verified Purchaser]
Date Added: 06/13/2013 18:59:50
Old School meets New School. This is a game that allows you to dust off those old school modules you have laying around and run them with a "narrative informs mechanics" style of new school gaming. The book contains a lot of info crammed into the page count. Classic Races and Classes, the Effects Engine, a strong gear list, fun character advances, Scaled gameplay that let's PC's work on a large scale (controlling armies, ships, wizard towers, etc.).
The game system plugs a lot of classic numbers (attributes, HP, weapon damage, etc.) into a modern system which includes Fate style mechanics. Knock down the Orc leader you are fighting and then use your knowledge of his past to humiliate him in front of his clan, attack a demon's tower with fireballs from the deck of your new sailing ship, gain experience for betraying the local townsfolk to the dragon. Play all your classic adventures with new possibilities.
So far I haven't found anything I don't like in the book. It's easy to add new classes, sub-classes, and races. You can plug in old spell lists and monsters. Converting old modules is a breeze. Best of all, I get to play the old settings I have laying around with simple yet more modern mechanics.
Take your father's ancestral sword into the local haunted crypt, and give M&M a try.

Rating:
[5 of 5 Stars!]
Monsters & Magic
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Death of the Tyrant
Publisher: GRAmel
by David T. [Verified Purchaser]
Date Added: 09/26/2011 15:53:53
This is a great, long adventure in true sword & sorcery style. There is a lot of variety to the encounters (Fights, Chases, interactions, etc) and nice details like nearby scenery which can be interacted with during a fight or chase.
Even if you are not going to run the adventure as is, this product is still a great purchase. You get 7 pages of "Book of Lore" information about the Red Desert, and some details of a city to adventure in. There are several new NPC's, including some generic desert types. Overall well worth the price! Highly recommended for B&B fans.

Rating:
[5 of 5 Stars!]
Death of the Tyrant
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Beasts & Barbarians Player's Guide
Publisher: GRAmel
by David T. [Verified Purchaser]
Date Added: 07/29/2011 15:22:32
Upon first look:

+The interior art is great! (Not too hot on the cover)
+The world seems really well developed and LOADED with adventure possibilities and really cool PC possibilities & options.
+The way Illiteracy is handled is well done.
+Damsel in Distress Hindrance looks really fun.
-The Loincloth Edges seem overpowered, but we shall see in play. It would be easy enough to drop if needed.
+Loads of awesome Edges. Many of the Background and Profession ones really add character.
+Wow! Binding Ritual is cool!
+Temptress is nicely done too! Really some great tweaks to the SW rules.
+Only gave the Arcane Backgrounds/Magic a brief look, but it seems cool, and definitely has a real Sword and Sorcery flavor!
+The Item, Armor, and Weapon lists look good. I'm glad to see quality of Items included, and I like the Half-Armor options. The magic of Steel is both weird and cool. If a GM were uncomfortable with it, Steel could always become "Star Metal" or whatever the GM desired really.
- I wish Henchmen were dealt with like in Slipstream, or at least both the Henchmen options were given.
+The After Adventure events are really cool! Probably will see use in my other SW games as well.
+I like the Heroic Healing rules and will be adding them to my Pulp games.
- I wish that there was an "Heroic" Incapacitation table to go with the Heroic Healing, for a more pulpy, less Incapacitation = Dead game.
+The "starter" Relic and Monster sections contain enough to get any GM started, and will get your imagination flowing.

Overall I think this setting is very well done and will completely work for the Savage Conan type setting I have been looking for. I was skeptical before purchase, but I am really glad I bought it. I am really impressed how it molds the Savage Worlds system to the setting. Not only can this setting be used as is "out of the box", but it would also work well for a more Saturday morning cartoon setting (with a few tweaks). In fact, I will probably use the ideas contained in the product for several homebrew games. Thanks for adding a great Sword and Sorcery setting to my collection of SW Pulp genres! Can't wait to see whats next!

Rating:
[5 of 5 Stars!]
Beasts & Barbarians Player's Guide
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