The term “gangbusters” conjures up thoughts of organized crime, while the term “gang” by itself evokes street-level crime. Bring these two realms together, toss in some super-science weaponry, and you have the ingredients for this ICONS adventure by Chris McGroarty and Dan Houser. The plot unfolds in three straightforward acts, which together offer opportunities for action, interaction, and investigation. It’s a pretty linear adventure, with fairly blatant use of NPCs to keep the PCs on track. This makes the adventure a little “railroady,” but also makes it a good adventure for an inexperienced GM to run, since the plot, though fun, is linear and uncomplicated. It’s also a fairly short adventure; the actual storyline only requires only twelve pages, with the villain’s stat blocks accounting for five more and five presenting the pregenerated characters.
The frequency of grammatical errors (mostly related to punctuation) is embarrassing, as is the inconsistent reference to “magical artifacts” on p. 14 while the rest of the adventure focuses on super-science tech. Dan Houser’s vibrant artwork brings the adventure to life, though I wish more of it depicted the bad guys than the pregenerated heroes (the Storm Agency, who also appear in Hero Pack 3).
In the end, this adventure is good, but not great; I recommend it, but I can’t really “rave” about it.