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Agents of Oblivion $15.00
Average Rating:4.6 / 5
Ratings Reviews Total
4 5
3 1
1 0
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Agents of Oblivion
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Agents of Oblivion
Publisher: Reality Blurs
by Tim N. [Verified Purchaser]
Date Added: 10/28/2011 17:06:39
I am a great fan of Savage Worlds and of the Laundry series by Charles Stross. AoO is a very nicely produced setting that allows you to play anything from a Bond movie to Spy-Cthulhu and X-Files to Men in Black, so I shall be using it to run a Laundry game as soon as I can find willing players. Crunch-wise, the setting has a built-in power-point-free magic system and a fast and furious "skill challenge" mechanic for complex multi-step tasks. A nice touch is the ability of the GM or "Director" to give agents Single Use Devices, these allow them to use any power in the rules ONE time, so you can give them the power to confront a dangerous foe without overpowering the players. Highly recommended.

Rating:
[5 of 5 Stars!]
Agents of Oblivion
Publisher: Reality Blurs
by Michael S. [Verified Purchaser]
Date Added: 10/28/2011 12:12:42
Great additon to the Savage Worlds line. Finally a usable core for creating a modern-horror hybrid setting.

Rating:
[5 of 5 Stars!]
Agents of Oblivion
Publisher: Reality Blurs
by Lee L. [Verified Purchaser]
Date Added: 10/20/2011 08:43:14
AOO has replaced all my other Savage Worlds settings as my current favorite. The combination of über spy tech, horror and espionage has really grabbed me. The setting allows for any kind of setting from 007 style games, too "xXx" style action spys, to X-files and even modern horror with psychic investigators! The book has one of the best covers ever in my opinion. There are several items on the cover that are an om-age to James Bond and Ian Fleming. The book has a very solid and clean look to it, with minimal [but amazing!] art by Cheyenne Wright [always a favorite] and no back texture to it. This not only makes for an easy read, but also makes it easy to print with out having to invest in new color cartridges for my printer. The "Powers" section is what has intrigued me the most, as it has removed power points from the setting and made it so characters can get powers that are above their Rank, with out making it impossible to play or deal with as a GM. It has inspired me to run an "Alphas" [Based on the Sci-Fi channel series] campaign. Reality Blurs and Sean Preston continue to impress me and I can not help buy purchase their games now as every one has inspired me to new ideas for my players.

Rating:
[5 of 5 Stars!]
Agents of Oblivion
Publisher: Reality Blurs
by Thomas B. [Featured Reviewer]
Date Added: 10/20/2011 01:21:19
WHAT WORKS: A great alternative for people who may have liked BLACK OPS or CONSPIRACY X but decided they weren't fans of GURPS of Classic Unisystem anymore (like me!). The book is all about options, options, options, not about shoe-horning in a single way to play...(sometimes, that shoe-horning is fine, and sometimes, you just want options, options, options). And I do so love me some random tables, even more than I do Legendary Edges.

WHAT DOESN'T WORK: I always prefer a character sheet IN the book, and the PDF is also sans index. Now, while that's not a HUGE issue in a searchable, bookmarked PDF, it can be noticeable in a printed book. Also, I likes me a good bestiary, and this does look a true bestiary (though there is a sample alien or two to play with, to say nothing of the generator).

CONCLUSION: At only $10, I'm not shocked at all that this book shot to the top of the sales charts upon release. You can do straight up spies, you can do X-Files, you can do mutant super agents if you like, and it's at least 95% compatible with other Savage Worlds stuff to boot, so how can you go wrong? (Bonus points if you combine it with the Gritty options from Realms of Cthulhu for some real bone breaking action).

For my full review, please visit: http://mostunreadblogever.blogspot.com/2011/10/tommys-take-o-
n-agents-of-oblivion.html

Rating:
[5 of 5 Stars!]
Agents of Oblivion
Publisher: Reality Blurs
by Peter A. [Verified Purchaser]
Date Added: 10/18/2011 14:53:34
I've been searching for a campaign setting for a long time. I love the horror genre, and I love the spy genre - getting to play them both is fantastic!

The setting is certainly a favorite of mine and Reality Blurs does a great job setting up the Director (their word for the Gamemaster) to customize the level of certain thematic factors by giving some helpful information on what each factor would entail (Aliens, Horror, Occult, Technology, and Conspiracy). Combined with some very cool, unique-to-the-setting, and inspiring organizations, the Director has the most necessary tools at his disposal to create a memorable campaign.

That said, because this title integrates with the Savage Worlds system, I felt the chapter outlining the setting specific rules and changes to the standard Savage Worlds seemed a bit jumbled. I found myself questioning some of the terminolgy because it didn't seem explained clearly.

Overall, this is a solid 4.5 - the rules aren't the reason we play. I highly recommend this for anyone who was a fan of Shadowforce Archer (for AEG's original Spycraft line).

Rating:
[4 of 5 Stars!]
Agents of Oblivion
Publisher: Reality Blurs
by Thomas S. [Verified Purchaser]
Date Added: 10/13/2011 11:02:44
What can I say, wow! Being a fan of the spy genre and Savage Worlds, this book was awesome. It does a great job capturing the feel and intricacies of playing a modern espionage game without bogging you down. One great feature of the book, is that it takes the time to give you examples of how to run any type of espionage game you want; be it with a touch of horror, conspiracies everywhere, alien invaders, supernatural, or a straight up modern game.

The new rule content is well thought out and streamlined, and doesn't lend itself to bloating the game or mechanics. The ability to gear up before a mission and get some temporary bonuses through SUDs (Single Use Devices) is nice. Means even your desk jockey might surprise the rest of the team once he gets out in the field. The resource management for gear and perks is done cleanly, and given that the core SW book has price lists for everything you still can have your character track money, so the best of both worlds.

The only down side is that the book is fairly plain. It's scattered with great black and white art that captures the old 'espionage' feel, but I feel that some of the pages just need to be perked up a bit, this may change when it goes to print. Regardless, as a PDF it will save on printing which is a bonus and the content outweighs any this perceived shortcoming.

The rules are flexible enough as well that it can be combined with a few other settings out there, such as Wellstone City or Realms of Cthulhu.

In closing well worth the price and will be come a staple for any modern game I run.

Rating:
[5 of 5 Stars!]
Displaying 1 to 6 (of 6 reviews) Result Pages:  1 
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