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Good Little Children Never Grow Up (PFRPG) $3.45
Average Rating:4.0 / 5
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Good Little Children Never Grow Up (PFRPG)
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Good Little Children Never Grow Up (PFRPG)
Publisher: Sneak Attack Press
by Thilo G. [Verified Purchaser]
Date Added: 02/23/2012 06:18:46

This short little horror-adventure is 25 pages long, 1 page front cover, 1 page editorial, 1 page ToC (also featuring 3 little maps), 1 page SRD, leaving 21 pages of content, so let's check this out.

This being a horror-adventure, the following review contains SPOILERS. Potential players might wish to jump to the conclusion.

Still here?

All right! "Good little Children never grow up" begins like many horror-adventures on a dark and stormy night, with the PCs fighting wolves. What is not necessarily normal is the fact that the PCs will have visions and, via one hook or another to an abandoned orphanage, most likely to save the sons of a local farmer who went there to meet the new neighbors who moved into the old orphanage. Unbeknownst to the new residents, the orphanage is a place of terror - once run by the deeply traumatized Granny DeMay, she "delivered" children from ever losing their innocence and thus "protecting" them from the rigors, hardships and traumas of adult life in a twisted take on the trope of lost innocence. One of the girls, once she figured out what Granny exactly does, sacrificed herself to be buried alive by the other children with Granny and at least keep her fellow orphans alive. She and Granny haunt the house to this day. Possessed by Granny, the new lady of the house killed her husband and now the ghost of Granny once again wants to keep children from growing up. Enter the PCs.

Good horror-adventures are hard to do and on 21 pages, this offering does not have that much space to develop. But oh how it's done. 8 pages, containing a total of 45 handouts support the DM to bring to life the horror of the situation: One of the PCs is chosen by the child and has corresponding visions, one player will be tormented by visions and possession attempt by Granny, one will receive visions from an intelligent weapon (provided the PCs find and use it) etc. Combine that with Granny's creepy insinuations, her very own song she tends to hum when killing children and the ability to enslave children and set them upon the PCs and we have not only an adventure that rewards non-lethal combat solutions, but also provides an atmosphere of iconic dread not often seen in adventures. The pdf includes a new template, the Granny-possessed creature.

Conclusion: Editing and formatting are good, although I didn't like some blank spaces on the handout-pages. Layout adheres to the classic b/w-2-column-standard and the b/w-artwork is stock and fitting. The pdf has no bookmarks, which is a minor downer. Content-wise, this adventure is top-notch and delivers a supremely creepy atmosphere for a very low price. Author Matthew J. Hanson delivers a disturbing yarn that is a sheer pleasure to run and the 8 pages of handouts rock. However, not all is fine. I would have loved to get a player-friendly map without numbers to hand out to my players. Also, it is noticeable that this adventure once was created for 4th edition: While most sections have been professionally converted, a dragonborn (instead of half-orc) slipped past the editors. Worse, the decision on whether the villain of the piece is put to final rest depends on being destroyed via "radiant" damage, necessitating a DM to devise another way to determine success or failure in the final encounter. Usually, I'd mark the adventure down to 3 or even 2.5 stars for this rather significant glitch, but the writing is simply too good - this yarn of gothic horror would score the full 5 stars sans the glitches. With them, I'll grit my teeth and scale down to 4 stars with a definite recommendation for any fans of creepy scenarios.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
Creator Reply:
Thank you for the review! I just wanted to let you know that through the miracle of .pdfs we have fixed the "dragonborn" and "radiant damage" issues. Though we do our best to catch our own errors, sometimes a few slip through. We are always happy to hear about them at info@sneakattackpress.com. -Matthew J. Hanson - Sneak Attack Press
Good Little Children Never Grow Up (PFRPG)
Publisher: Sneak Attack Press
by Nathan C. [Featured Reviewer]
Date Added: 10/26/2011 09:56:03

If you want to achieve an eerie feeling in players, have children involved. There is something creepy about dead children that not too many other types of scare tactics can achieve. Some of the scariest movies of all time involve children terrorizing the adults in their life. Good Little Children Never Grow Up succeeds at providing a spooky Pathfinder adventure by taking advantage of the dead children premise.

Good Little Children, by Sneak Attack Press, is a 25 page mini-adventure with enough substance to take a party well into the night. There are no more than 3 encounters, but a good dungeon master can milk the role playing out of this adventure for an entire evening.

More than just a simple haunted house story, Good Little Children manages to rise above other adventures that fail to creep out players by separating the party mentally. Using a neat little handout system, players will perceive various portions of the house differently. It is much easier to take down a party when they are not on the same page.

For the Dungeon Master The adventure follows a simple track, but has very colorful characters that can produce some strong role playing moments. This adventure can easily be wrapped around a Halloween game night one shot or inserted into a campaign.

The Iron Word Forget Halloween candy, this nugget is a perfect little morsel for a Halloween Role Playing Game session. The simple nature is great for a group that does not meet regularly or for a DM who wants to have a minor diversion from their normal campaign.  



Rating:
[4 of 5 Stars!]
Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
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