Apposite as I sit in Cheshire in late October, herein the tale of a village caught by unseasonal snows even if in this fantasy world the opportunity exists for some adventurers to do something about it!
Opening with an atmospheric piece of text of hardy travellers making their way through a young blizzard and seeing the welcome lights of a village ahead, it launches into the adventure proper with little ado. You may have to do a bit of ground-work to get your characters here, as the introduction assumes that the villages have requested aid for their plight and that the characters are there in response to the plea. On a wider scale, you may also wish to determine how widespread the abnormal weather effects are, and who else might be affected.
Be that as it may, the situation as far as the villagers know it, and spellcasting can reveal, is soon laid before the characters. Two fairly straitforward but lively encounters later and all should be well again. For each brawl, the opponents are detailed concisely and clearly, and with a spread of levels so that you can tweak affairs to suit the strength of your characters - after all, it's a winter adventure and if you want to add it to an ongoing campaign, who knows precisely what level they'll be when the evenings begin to draw in?
A neat little piece, good for a side adventure or as a stand-alone evening's play. Evocative descriptions too, it makes you feel chilly reading them.