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Savage Worlds Horror Companion $19.99 $14.99
Average Rating:4.7 / 5
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Savage Worlds Horror Companion
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Savage Worlds Horror Companion
Publisher: Pinnacle Entertainment
by Jon S. [Verified Purchaser]
Date Added: 02/24/2012 13:35:09
I have the other SW "Companion" books, so I knew that this one would likely be as good. Supplements can be so much fluff, particularly in a system like SW, where sandbox style is so encouraged. Who needs it, right? I can make up my own stuff without it! What I've found with these Companion books though, is that there is so much juicy inspiration for both player and GM, that they're worth having.

As has been stated in other reviews, I really dont so much need the GM tips section, but the spells, magic items and critters sections are worth the price of admission. I'm running Deadlands, but this stuff is usable in horror western, modern, or sci-fi horror settings perfectly well.

Rating:
[5 of 5 Stars!]
Savage Worlds Horror Companion
Publisher: Pinnacle Entertainment
by Idle R. H. P. [Featured Reviewer]
Date Added: 02/09/2012 05:31:50
I'll start this review off by saying that I'm not really a fan of the Savage Worlds system. Which is why I was surprised when I found myself actually liking the Savage Worlds Horror Companion.

The book is basically a collection of new rules and options for GMs and players who want to run horror style games in Savage Worlds. The book doesn't have to be used as a whole, but rather allows players to pick and choose specific options and rule modifications to create various flavors of horror. There are rules for making different sort of monstrous characters if your players actually want to be the things that go bump in the night; there is new equipment that ranges from serious to silly and spans several eras; and there are setting rules to turn your game into a gore-drenched slasher flick, a Lovecraftian game of cosmic evil, or an action horror game of monster hunting. There is a substantial section of horror creatures taken from many different traditions, a chapter on using magic in horror games, and a great section on how to game master horror games.

I think I like this book so much because it tones down some of the "heroes should be heroic" feel that the standard Savage Worlds game has. I prefer games that feature ordinary people thrust into extraordinary situations and seeing if they are able to rise to the challenge. This book allows me to do precisely that. I would even encourage people who find Savage Words a bit too heroic to give this title a look. You may find that the system is capable of doing things you didn't think were possible.

Rating:
[5 of 5 Stars!]
Savage Worlds Horror Companion
Publisher: Pinnacle Entertainment
by Michael H. [Verified Purchaser]
Date Added: 12/02/2011 13:16:53
A well rounded companion for those desiring to run a horror game. Most of the major bases are covered and elements from books and film are present (there's even a puzzle box resembling the Lament Configuration from the Hellraiser movies). The only thing I'd like to have seen are additional rules covering zombie apocalypse type settings. I'm not sure if this was omitted because of a perceived redundancy with the Zombie Run book but it's a sub genre that would have given the companion a more complete feel.

As it stands this is a great book and a valuable addition to the Savage Worlds line.

Rating:
[4 of 5 Stars!]
Savage Worlds Horror Companion
Publisher: Pinnacle Entertainment
by Craig D. [Verified Purchaser]
Date Added: 11/11/2011 12:45:10
If you want to run a horror adventure using the Savage Worlds system, this item is like a pile of golden coins in your coffer!

Every horror element is covered, with a host of new Edges and Hindrances that are perfect for this genre.

There is also a vast collection of gadgets and baneful beasties with which to torment the minds of your players.

Excellent setting rules are included for Doom and Dread, Sanity, Forbidden Lore, Rituals, Signs & Portents, Wards & Binds, and an extensive section on Magick that extends the basic Powers into the horror realms very effectively.

The latter portion of the book is filled with sage advice for the GM on all aspects of how to include horror in the narrative flow of a Savage Worlds game.

Buy it.

Rating:
[5 of 5 Stars!]
Savage Worlds Horror Companion
Publisher: Pinnacle Entertainment
by Timothy B. [Featured Reviewer]
Date Added: 11/01/2011 11:27:20
There is a lot of meat here (145 pages). There are new Hindrances and Edges for heroes (though a lot of the horror standards are in the main core book) There are even ways to make monsters into friends (to quote the late, great Joey Ramone) or rather to make monsters into Player Characters. I particularly like their Dhampyr and might yoink it for Unisystem. There are new weapons, not as extensive as the listings in some other games, but still fine, though if you wanted to do "Savage Ghostbusters" or even "Savage Blade the Vampire Hunter" then everything you need is here. There is an obligatory section on sanity. It is better than most, but I still don't like it (AGAIN that is more about me as a former QMHP than as a gamer). There is a good section about Rituals and one about Magick (with a k) that does much in strengthening what I have always perceived as SW's greatest weakness, it's magic system. Lots and lots of great monsters too, much more than I expected. So this is a huge plus. The book falls down a bit at the Game Mastering Section. But in it's defense what it does cover is perfectly suited to a Savage Worlds game. So SW Gamemasters can start here and then move out to other sources to get more info. All in all this was a good purchase.

Rating:
[4 of 5 Stars!]
Savage Worlds Horror Companion
Publisher: Pinnacle Entertainment
by Thomas B. [Featured Reviewer]
Date Added: 10/27/2011 00:21:53
WHAT WORKS: The updated Bestiary, the swell new powers and PC Monsters. Yes, it may not be your cup of tea, but I love-love-love-LOVE seeing that in here. The fortune telling rules also look great (and simple), as well as the ritual rules.

WHAT DOESN'T WORK: The GM section is nothing special, and nothing we haven't read before. The cover is another cheesecake scantily clad cover like the other companions, which is kinda disappointing.

CONCLUSION: Probably my favorite companion thus far, as I felt like the Fantasy Companion kinda lost something from the Toolkits and I like Necessary Evil and its plot point campaign more than I like the Super Powers setting rules and slew of NPCs. This one, on the other hand, felt packed full of goodness and whatever it may have lost from the Toolkit PDFs, it more than made up for with better organization and the monster races. Best companion by far, in my book.

For my full review, please visit: http://mostunreadblogever.blogspot.com/2011/10/tommys-take-o
n-savage-worlds-horror.html

Rating:
[5 of 5 Stars!]
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