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Infamous Adversaries: Temerlyth the Undying
Publisher: Total Party Kill Games
by Jordan W. [Verified Purchaser]
Date Added: 11/09/2011 10:29:39

Temerlyth the Undying takes a stat block, that of an elven lich with fifteen class levels, and develops it into twelve pages of information. It supplies two and a half pages of stats and abilities, almost all of which are conveniently linked to the d20pfsrd. In addition, it has half a page for his motives, half a page devoted to his appearance, and several pages for his background, personality, resources, lair, network, and even a paragraph on his morale and and preferred advancement options. There are three plot hooks provided that allow Temerlyth to be dropped into almost any campaign, given a bit of work to tweak him for the DM's world. The last couple pages are devoted to Temerlyth's companions: his kids, his adulterous wife, and her human lover. The four of them are fully statted out and ready to go for any encounter. On top of that, a new 5th-level spell, Silvermist, is included as an early find from Temerlyth's lair.

Temerlyth is well-constructed, imaginative, and was honestly fun to read. I think that, with the background information provided, Temerlyth could keep a party busy for several sessions, depending on what plot hook you use. The only part that I didn't like, and the one thing that surprised me, was the lack of even a mention of Temerlyth's phylactery. Even his Rejuvenation ability, which should mention that the phylactery rebuilds the lich's body at the least, merely states that liches can return after a few days. While it's easy to make up--a small silver box inlaid with not only the standard magical phrases but also with anti-werewolf spells--it makes the lich feel slightly incomplete. Hopefully, the adventure promised on the back cover will include this information.



Rating:
[4 of 5 Stars!]
Infamous Adversaries: Temerlyth the Undying
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Grave Undertakings: The Tomb of Caragthax the Reaver
Publisher: Total Party Kill Games
by Jordan W. [Verified Purchaser]
Date Added: 11/07/2011 14:45:56

In short, the Tomb of Caragthax the Reaver provides an interesting, if short, adventure, easy to insert into almost any campaign.

SPOILERS BELOW

The adventure has three different plot hooks that allow it to be put into almost any campaign. The first one, which to me feels the most natural and the way the adventure is geared toward using, offers all a good adventuring party needs: a poor, lost girl, a town in need, and a gold reward. The other two allow the adventure to be slipped in between two destinations in the main campaign. No matter the hook, the PCs end up at a cairn, complete with descriptions, checks and their DCs and information, and even a couple of simple maps for the DM to envision for any other description needed.

The trapped entrance is great and creative, and the crypt thing waiting at the bottom to split the party is a well-thought out ambush. The tactics and play-by-play sections lay out exactly what the enemies will do given a number of circumstances, including if any of the players resist the Teleportation Burst.

The little girl provides a surprising, if dark, twist. Players used to rushing in to aid the weak and the poor may find that this little girl is no longer weak, nor on their side.

The last few pages at the end contain stat blocks for all the monsters in the encounter, conveniently scaled for three encounter levels (3-4, 5, and 6-7) so DMs can easily change the difficulty level of the encounters with ease depending on the party. In addition, just about anything a DM would need to look up is linked to d20pfsrd, making it easy for DMs who use computers to instantly have the information at the ready instead of having to hunt through various books for the information.

All in all, the Tomb of Caragthax is solidly-written, easy to prepare, and fun to run, both for the DM and for players.



Rating:
[5 of 5 Stars!]
Grave Undertakings: The Tomb of Caragthax the Reaver
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