This pdf is 3 pages long, 1 page front cover/introduction, 1 page SRD and 1 page content, delivering 7 new feats centered on sword and shield fighting, so let's check them out!
-Bashing Critical: When equipped with one-handed weapon and shield, you may initiate a shield bash maneuver when scoring a critical hit.
-Knock aside: Sacrifice you shield bonus as part of an attack for one round to gain +2 to atk against a foe you attack.
-Guarded Attack: You may sacrifice one or all your attacks to gain a +1 bonus to shield bonus per attack you sacrifice. If you at least sacrifice one attack, you are immune against a foe's gaze attack until next round.
-Shield Check: When an opponent provokes an attack of opportunity from you, you can make a combat maneuver and attack the foe to shield bash that foe and prevent his movement this round as well as deal shield bash damage.
-Shielded Maneuvers: +2 to CMBs with bull rushes, disarm, overrun and trip when using a shield.
-Shielded Rider: When riding while wearing a shield, he gets +4 to ride-checks to negate attacks.
-Shielded Spellcasting: Cast while wearing a shield, but get 1 bonus less from the shield-ac-bonus.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column-standard and the pdf has no bookmarks, but at this length, the pdf needs none. While the product value of this pdf is beyond questioning and Guarded Attack is awesome to speed up high-level play, I felt nevertheless rather disappointed by this pdf. Seeing how great the idea of guarded attack is, I nevertheless feel like it could have been expanded via more feats, as I doubt the usability of the minor AC-bonuses - a greater variant of the feat would help here. Additionally, most of the feats felt like good ideas, but didn't truly wow me. Taking a look at my other reviews from the BP-line, I'll settle for a final verdict of 4 stars due to wanting more awesome feats, but finding no true problems.