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50 Fathoms Explorer's Edition $24.99 $8.49
Average Rating:5.0 / 5
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50 Fathoms Explorer\'s Edition
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Andrew M. [Verified Purchaser]
Date Added: 05/02/2014 13:41:22
AMAZING WORK. A+ -- I don't even play Savage Worlds yet. I bought it last year and, on the strength of what I read, I also got the Fantasy Companion, and a bunch of Beasts and Barbarians stuff because I'm a Robert Howard, Clark Ashton Smith type of guy.

So, as I say, knowing that I cannot vouch for the system or 50 Fathoms *in action*, I will say that this is one of the best conceived and composed world/ adventure modules I've ever read. The world concept is bold, and the adventure has a definite point to it -- clear objectives are written into the world, and a large number of adventures big and small would allow you to explore this world for years, or just go hell-bent for the big brass ring -- saving the world, of course.

Saving the world. Big deal, right. Always we gotta save the world. But *this time*, it's different. Not only are there big bads, but what they have done to threaten the world is so big, so concrete, so evident in the everyday, and so prosaic in its way, that it's an irrestistible objective:

Three crazy sisters, in love with arcane power and executed by drowning for the heinous crimes that followed from their twisted desire, have cursed their world to drown. Now, a mysterious sending of a ghostly maiden is luring people of Earth, sailors and other wanderers, to her world to save it, and also of course to pirate, or trade, or whatever, their way across the face of the ocean and the archipelagoes that are all that remain of the great empires of a few decades before.

In its overall campaign concept, and in the detailed adventures that support, or color, or having nothing to do with that campaign at all, this is a winner, written by those who know a good idea and how to express it, and also know how to assemble a book with intelligence and get the right illustrators to come along.

If you play or like SW, or pirates, or just examples of good adventure writing, buy it.

Rating:
[5 of 5 Stars!]
50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Kevin K. [Verified Purchaser]
Date Added: 04/22/2014 21:35:49
First off 50 Fathoms is a fantastic setting! Great concept and beautiful artwork. Pinnacle did it again hitting this one out of the park.

The flavor of this setting make for the definitive fantasy feel with the added bonus of pirates. I originally bought this book to read through the plot-point campaign because I had heard that it set the bar for all plot-point campaigns. IT DOES! It is a compelling read and a rich story. I wouldn't look anywhere else to see THE sample for how to build a fantasy world in Savage Worlds. This is it! If you are considering a fantasy-type setting to play in for Savage Worlds, or to build your own fantasy setting then start here. The setting rules give Savage Worlds the flavor and feel of fantasy while showing you exactly how to tweak the generic system into a genre clutching game.

Personally, I read PDFs to get a feel for a setting and rarely buy in print unless I want to run that setting. I will be purchasing 50 Fathoms in print, however, because of the art, the writing, and the story. It holds the bar for a setting in Savage Worlds to me...very nearly replacing Deadlands with flavor and style.

Rating:
[5 of 5 Stars!]
50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by David H. [Verified Purchaser]
Date Added: 12/30/2013 17:47:17
This was the first setting that introduced me to Savage Worlds. I love the blend of historical elements and pure fantasy mix that with pirates and sea monsters, what' not to love. I can't flip through the book with my imagination running wild and dozens of adventure seeds springing to life.

This one of my favorites.

Rating:
[5 of 5 Stars!]
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