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50 Fathoms Explorer's Edition $9.99
Average Rating:4.6 / 5
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50 Fathoms Explorer\'s Edition
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Mike C. [Verified Purchaser]
Date Added: 05/22/2019 10:32:06

For a fresh mix of pirate and fantasy, I don't think you can do better than 50 Fathoms. New races, no elf clones. Small one-off quests, elements that link adventures together, conflict between major factions, and a world-at-risk plot point? They're all in here, and this has enabled me to run three different groups of players in the same world, with three different starting points, and each group is free to pursue their own goals.

This is for Deluxe Edition, not Adventurer's Edition (SWADE), but conversion on-the-fly hasn't been a problem.

This has been around a while so searching the web has turned up more detailed guides to the ships and other resources. The pirate theme has made it easy to find other things:

  • Ship maps by Gabriel Pickard
  • Pirate cards for an action deck by Just Insert Imagination
  • 50 Fathoms paper minis by PEG... the art isn't great, but they are exactly tuned to the setting
  • Lists of Pirate names and backgrounds for instant NPCs by Fishwife Games
  • Pirate music and art is everywhere

Cons There's not a lot of art for PCs to use of the unique races in 50 Fathoms.

Ship-to-ship combat could probably be more interesting.

Go to the PEG site to download a high-resolution version of the main map; the maps in the book are too blurry to read the labels very well.

I found I needed to prep a bit for most adventures to create threads that tie things together, give the NPCs a little more life and continuity, and bring life to the different regions of the world. There are distinct personalities to each region, but it's not necessarily detailed out in the adventures in each. No problem, this is still a 5-star product.



Rating:
[5 of 5 Stars!]
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:11:08

50 Fathoms is an amazingly well written and wonderful background and book. This book has the, in my opinion, best written Plot Point Campaign to come from any Savage Worlds book to date. Wonderfully written and great fun to run. The mix of Humans from Earth in a world of High Seas Fantasy is very well done. Highly recommended for anyone who loves Pirates, The age of sail and fantastical creatures and beasts.



Rating:
[5 of 5 Stars!]
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by A customer [Verified Purchaser]
Date Added: 07/15/2016 23:55:03

I GMed the first adventure, Maiden Voyage for a total party kill. However, we were new to Savage Worlds, so many mistakes had been made, and the players very much wanted to try again--as soon as possible.

At novice level very few of the set adventures are safe for the characters, but the players can opt to engage in trade, smuggling, pirating, exploring, or--when they get enough money--privateering.

The campaign has a main arc, a secondary arc, a tertiary arc, and there are disconected adventures as well.

I have read through the book once.

  1. The interconnection between the adventures is non-obvious, except for the main arc.
  2. The adventures tend to be starter kits, inviting substantial preparation except for the most experienced GM.
  3. Despite point #2, the author's intention was that characters can wander and discover as they will. Also, see point #1 where the sequence of adventures is non-obvious, and without an overall chart.
  4. Suggested character levels for adventures are only indicated sometimes. Savage Worlds is also a pretty leathal system, so good share of many adventures available should have non-violent, role played solutions. 50 Fathoms is pretty combat oriented. Characters are going to die. Hopefully the players do not induce a TPK, since continuity is crucial to the campaign.

Despite the above, the campaign setting looks like it will be great, and much fun is expected to be had by all.



Rating:
[4 of 5 Stars!]
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Andrew M. [Verified Purchaser]
Date Added: 05/02/2014 13:41:22

AMAZING WORK. A+ -- I don't even play Savage Worlds yet. I bought it last year and, on the strength of what I read, I also got the Fantasy Companion, and a bunch of Beasts and Barbarians stuff because I'm a Robert Howard, Clark Ashton Smith type of guy.

So, as I say, knowing that I cannot vouch for the system or 50 Fathoms in action, I will say that this is one of the best conceived and composed world/ adventure modules I've ever read. The world concept is bold, and the adventure has a definite point to it -- clear objectives are written into the world, and a large number of adventures big and small would allow you to explore this world for years, or just go hell-bent for the big brass ring -- saving the world, of course.

Saving the world. Big deal, right. Always we gotta save the world. But this time, it's different. Not only are there big bads, but what they have done to threaten the world is so big, so concrete, so evident in the everyday, and so prosaic in its way, that it's an irrestistible objective:

Three crazy sisters, in love with arcane power and executed by drowning for the heinous crimes that followed from their twisted desire, have cursed their world to drown. Now, a mysterious sending of a ghostly maiden is luring people of Earth, sailors and other wanderers, to her world to save it, and also of course to pirate, or trade, or whatever, their way across the face of the ocean and the archipelagoes that are all that remain of the great empires of a few decades before.

In its overall campaign concept, and in the detailed adventures that support, or color, or having nothing to do with that campaign at all, this is a winner, written by those who know a good idea and how to express it, and also know how to assemble a book with intelligence and get the right illustrators to come along.

If you play or like SW, or pirates, or just examples of good adventure writing, buy it.



Rating:
[5 of 5 Stars!]
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Kevin K. [Verified Purchaser]
Date Added: 04/22/2014 21:35:49

First off 50 Fathoms is a fantastic setting! Great concept and beautiful artwork. Pinnacle did it again hitting this one out of the park.

The flavor of this setting make for the definitive fantasy feel with the added bonus of pirates. I originally bought this book to read through the plot-point campaign because I had heard that it set the bar for all plot-point campaigns. IT DOES! It is a compelling read and a rich story. I wouldn't look anywhere else to see THE sample for how to build a fantasy world in Savage Worlds. This is it! If you are considering a fantasy-type setting to play in for Savage Worlds, or to build your own fantasy setting then start here. The setting rules give Savage Worlds the flavor and feel of fantasy while showing you exactly how to tweak the generic system into a genre clutching game.

Personally, I read PDFs to get a feel for a setting and rarely buy in print unless I want to run that setting. I will be purchasing 50 Fathoms in print, however, because of the art, the writing, and the story. It holds the bar for a setting in Savage Worlds to me...very nearly replacing Deadlands with flavor and style.



Rating:
[5 of 5 Stars!]
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by David H. [Verified Purchaser]
Date Added: 12/30/2013 17:47:17

This was the first setting that introduced me to Savage Worlds. I love the blend of historical elements and pure fantasy mix that with pirates and sea monsters, what' not to love. I can't flip through the book with my imagination running wild and dozens of adventure seeds springing to life.

This one of my favorites.



Rating:
[5 of 5 Stars!]
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