WHAT WORKS: Kiss My Axe, while largely using the same system as Sword Noir, does a nice job of differentiating itself, especially in feel with predefined Qualities like Ethos and Seafaring. The alternate magic system is also a nice touch, as is getting a small selection of beasties to use with the game system.
WHAT DOESN'T WORK: The lack of a character sheet is disappointing, and I did catch the odd editing error (the sample character from the character creation chapter is missing his Physique rank, for instance.
CONCLUSION: A very cool follow-up to Sword Noir, though I'm not sure it quite reached the lofty heights of its sister game. By necessity, it is more limited than Sword Noir (though a wide range of vikings are presented...you are not shoe-horned into a burly brawler by any stretch). Even though the two games do depart in certain ways mechanically, KMA is inexpensive enough to mine for material for Sword Noir, taking the magic system as an alternative, for instance, or seeing monster write-ups in play. All in all, a fine product...I just personally prefer Sword Noir to Kiss My Axe.
For my full review, please visit: http://mostunreadblogever.blogspot.com/2012/02/tommys-take-on-kiss-my-axe.html