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Other comments left by this customer:
Gamescapes: Story Maps: Distant Planet 1
Publisher: Savage Mojo
by Justin S. [Verified Purchaser]
Date Added: 07/30/2013 00:21:32
The dark features are too dark and don't print well. Also, the images on each page take up only part of the page, but are centred so close to the top that in some cases the top line doesn't fully print. If you're going to have an image fill only part of the page, why have it almost touching the very top of the page?

I like the concept of it, but frankly can't recommend it as it currently is set up.

Rating:
[2 of 5 Stars!]
Gamescapes: Story Maps: Distant Planet 1
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Dungeon World
Publisher: Sage Kobold Productions
by Justin S. [Verified Purchaser]
Date Added: 12/18/2012 12:38:45
I had a chance to try out the game with three players, one of whom really has very little gaming experience and the other two with a great deal of experience.

I made the decision not to distribute the list of "moves" to the players and instead just gave them their character sheets, and as we played, asked what they did in given circumstances. Depending on their character and the situation, I figured out which move applied, and simply asked them to make a roll. I then conveyed what happened using the appropriate move and we carried on that way. It was so freeing not to have players agonize over which "move" or "action" to take and instead imagine what was happening and react freely to it. This is the way role-playing games should work.

Interestingly enough, that freedom was a little overwhelming at first for players who are so used to being boxed in to 4e or most other RPGs, but as the game moved on, we managed to have a far more realistic fight scenes with the heroes in a knock down drag 'em out fight that would be painful to simulate in most other game systems.

I really enjoyed this rule set and I think if it seems incomplete that is only true in the most minor of senses. I have added "step down" damage dice for unarmed fighting (unless fists are your weapon as in the case of the fighter) and that's really the only other rule I've needed to add. Otherwise it's really up to your imagination.

For a fantasy role-playing game, Dungeon World is my new go-to game and I'm going to be hacking it to suit other settings as well.

Rating:
[5 of 5 Stars!]
Dungeon World
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War of the Dead: Chapter One (Print Edition)
Publisher: Daring Entertainment
by Justin S. [Verified Purchaser]
Date Added: 09/01/2012 17:42:17
Not impressed that there's an option listed for pdf print version that is then noted in the description as not being available. So, why have it as an option to purchase? I missed reading that note until after making a purchase and finding no pdf. Very deceptive listing and unlike anything else I've seen on this site. I suggest changing it soon. This rating is nothing against the product itself, but this listing needs to be fixed.

Rating:
[1 of 5 Stars!]
War of the Dead: Chapter One (Print Edition)
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Publisher Reply:
That is unfortunately a OneBookShelf format issue. Though we had spoken with them multiple times, unfotunately we have no option to to have the "PDF" button turned off in that listing. And because this product is primarily a retail store released through Chronicle City (and was placed here to test the Print Program waters at the request of OBS), we are unable to offer the PDF + Print as a package deal and further undercut the retail stores that support Daring Entertainment and form the backbone of our print sales business.
Battlemap - Kryos family crypt
Publisher: Lord Zsezse Works
by Justin S. [Verified Purchaser]
Date Added: 10/15/2011 16:11:21
I like this set, it's quite evocative and quite beautiful. My biggest gripe with it though is the orthographic top view print outs. They're good and all, but since these are the ones that can be used with figures for gaming, it should be broken up in ways that make sense for encounters. The breaks in the pieces don't really make sense. There are parts of walls on one piece and sections that really go with other rooms. I guess it's just the way it broke out, but I've managed to reassemble it by cutting apart some pieces and it seems to still break into manageable sections. My main concern with this is that if you don't want to lay it all out immediately, but rather introduce rooms as the characters investigate, these breaks reveal too much. Otherwise though, I really like it and will be using it for my games.

Rating:
[4 of 5 Stars!]
Battlemap - Kryos family crypt
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