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Age of Cthulhu 6: A Dream of Japan
Publisher: Goodman Games
by Billiam B. [Featured Reviewer]
Date Added: 04/09/2012 18:38:28
I'm a sucker for good line-art and Brad "BKM" McDevitt adorns this adventure with some exquisite point-of-view pictures (think D&D Tomb of Horrors player pull-out).
I'd say Dream of Japan comes pretty close to being a perfect CoC mystery. My only issue is that, like with nearly all CoC adventures, it needs a fairly resourceful Keeper to usher the investigators along the right path. However, in this adventure there is a fail-safe - the investigators have been manipulated, possibly since birth (!) by unseen forces, so the Keeper now has a licence for contrivance. ;)
This adventure is a perfect opportunity to plunge the players into a superstitions world, that's just alien enough (the Orient) to make the investigators paranoid about every lucky penny they find. This adventure looks like it has the makings to be a classic - and perhaps even a whole campaign. It has some really nice twists, great art (the maps are good too).
Designed for Chaosium/BRP Call of Cthulhu (5) but could be easily adapted or sourced for other games set in the '20's.

-Billiam B.
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Age of Cthulhu 6: A Dream of Japan
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Battlemap - The Sussurus Tomb
Publisher: Lord Zsezse Works
by Billiam B. [Featured Reviewer]
Date Added: 04/09/2012 18:27:56
In Zseze's World The Sussurus Tomb Battlemap the quality of the computer art is arrestingly beautiful. Make sure you print onto something glossy which does these tiles justice! The sections in the PDFs have wide margins which is always a good thing if you don't want to fiddle too much with print settings. Extra poster size jpgs will be ideal for use in computer programs, tablets, and for your own modifications.
Slick professional, eye-bleedingly good!
-Billiam B.
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Battlemap - The Sussurus Tomb
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Trailblazers!
Publisher: Slloyd14
by Billiam B. [Featured Reviewer]
Date Added: 04/09/2012 18:25:57
Stuart Lloyd is changing the way we play Tunnels & Trolls solos and he is changing the way I look at T&T as a whole.

Rather than moping back to Edition 5 of T&T (which would be my primary instinct when writing a solo game) Mr Lloyd takes 7.5 with all it's suggested talents, he embraces the opportunities for customised skill checks (SRs), adapts to the new types/classes and tackles in-book spell-use head-on. Text sections provide options to perform "stunts" which make even the most mundane encounter memorable to play. The situations in Trailblazers! are refreshingly original. The plot can switch from the lowly to the epic - from scrambling about about to saving the day - of this stuff heroes are born.

There's a sprinkling of humour and chagrin, very much in the style of older T&T solitaire games, so T&T old school regulars will like this. The replayability factor is very high. (Do not be discouraged by the charming public domain art! This is high class content! High-production values of the mind!) - I should also add that his solos are easy on the ink cartridge and his PDF prices are kept extremely low. As well as a one off, you can also play Trailblazers! as the third in the series of T&T solos Stuart Lloyd has written.

-Billiam B.
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Trailblazers!
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Cthulhu by Gaslight
Publisher: Chaosium
by Billiam B. [Featured Reviewer]
Date Added: 04/05/2012 14:14:30
I'm really happy to see that Chaosium have fixed this PDF so that it is now truly sublime, gorgeous and without display errors (I originally gave a harsh review which I now humbly and gratefully retract). Since it is mainly grey scaled it will also be more printer-friendly than other ebooks/PDFs.
The gaming content more than lives up to the title (although I recommend that long time Call of Cthulhu fans read the other reviews here regarding exact comparisons to the previous Cthulhu by Gaslight edition).
I particularly like the literary tie-ins with books of the period (including a Martian invasion!) The handouts and maps are perfect as well as the good looking character sheets.
Also Chaosium have now added an uber-useful map of London - which I believe is a "pull-out" in the printed version.
Great job. Very yummy.
Be careful in those dangerous foggy streets...

Billiam B.
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Cthulhu by Gaslight
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2300ad
Publisher: Mongoose
by Billiam B. [Featured Reviewer]
Date Added: 03/24/2012 20:44:32
I am really grateful for seeing the 2300AD source book, as it reminds me of a campaign setting which I used to think was excellent, whilst being visualised through the prism of the today's Traveller rules.

For Mongoose to fuse original (old-school) far-future Traveller with it's broad Foundation style brush strokes, with this, Earth's hands-on tentative steps into space, employing chunky, clunky gadgets and tank armour, seems, at first glance, almost heretical! Hats off to Mongoose for bravery.

One thing that Mongoose 2300AD does do well, is that it provides planet maps. Ace! The colony planets feel like solid, real places.

The addition of DNA modifications as a norm seems a little unnecessary, but this is tied up with the bio-tech Pentapods' contact with humanity, which just about works.

Where are the gun pictures? Surely the look and feel of the equipment is really important to distinguish this source book from the main Traveller setting? The descriptions are there, but show us some eye candy! ;) Otherwise the presentation is very good.

As a sourcebook for today's gamer, the potential for the 2300AD setting is HUGE, the supposedly gritty feel on the broad backdrop of newly settled worlds will make for a great campaign - and many styles of game are possible from espionage to battlefield war. Its whopping 312 pages are packed with background information and game material.

Even in the bundle this still feels a little pricey, one would hope that PDFs would be considerably cheaper than their printed-and-bound versions - or at least it would be good to have a deal which combines both.

General note: 2300AD is implicit in its need of the Traveller Core Rulebook. The introduction also suggests that Supplement 5: Vehicles and 6: High Guard "would also be useful".

In summary, 2300AD it's a bumper book with plenty of details about many of the colonies and enclaves in the 2300AD near-star sphere. How this fits with Mongoose's Traveller will be up to individual players to interpret. The good news is that if Mongoose Publishing don't produce more 2300AD products that there's the so many older GDW T2300/2300AD products out which can be "mined" for ideas.

-Billiam B.
http://bit.ly/rpgblog2300AD

Rating:
[4 of 5 Stars!]
2300ad
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Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
Publisher: Skirmisher Publishing
by Billiam B. [Featured Reviewer]
Date Added: 03/23/2012 16:45:16
Shadows of a Dying World is loyal to its source material. Excerpts from the novels are used as part of the monster descriptions. I especially like the fact that some of the monsters can be used as characters (using the Racial Ability Scores Modifiers - a hallmark of 3.5e). I'd love to play an 8ft tall four armed green-skinned Thark.

D&D plate-mail doesn't really have a place here, in fact actual clothing is fairly rare in ERB's Martian books. So Appendix III in Shadows' provides us with Class Defence Bonuses - which give players just enough of a level-linked boost to AC so that even when they're standing still characters may still survive the slings, arrows and radium guns of outrageous Barsoom. Loin-clothed barbarian-types are welcome here.

With Feats descriptions and Random Encounter Tables, this product comes over as a succinct, settings based, Monster Manual with extras. It's all generic enough to make the Mars milieu your own. Skirmisher Publishing have also included a document built from select tables and text in the SRD to assist with creature building and modifying what's already provided in the text.

Because this is an OGL product, in theory all you would need is the d20 Source Reference Document and this product to play campaigns on Mars (but if I remember right, the SRD doesn't include character generation so you'll probably enjoy this more if you actually own the rules for Pathfinder, core DnD3/3.5 rule books or d20 fantasy-equivalent).

The many interior illustrations are in a variety of styles, black and white -printer friendly.

For many DMs who are fans of this genre, who use a d20 system, this document will be perfect starting point for encounters with monsters based on adventures from one of the grand-daddies of fantasy.

I'm really grateful that I've had a chance to see this product. It's certainly worth the $6. It is definitely worthwhile considering if d20/PF/DnD/3-3.5 is your preferred system and you're dying to try out some truly classic, but brutal, sci-fantasy. :)

-Billiam B
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
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Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
Publisher: Skirmisher Publishing
by Billiam B. [Featured Reviewer]
Date Added: 03/22/2012 20:08:41
Shadows of a Dying World is loyal to its source material. Excerpts from the novels are used as part of the monster descriptions. I especially like the fact that some of the monsters can be used as characters (using the Racial Ability Scores Modifiers - a hallmark of 3.5e). I'd love to play an 8ft tall four armed green-skinned Thark.

D&D plate-mail doesn't really have a place here, in fact actual clothing is fairly rare in ERB's Martian books. So Appendix III in Shadows' provides us with Class Defence Bonuses - which give players just enough of a level-linked boost to AC so that even when they're standing still characters may still survive the slings, arrows and radium guns of outrageous Barsoom. Loin-clothed barbarian-types are welcome here.

With Feats descriptions and Random Encounter Tables, this product comes over as a succinct, settings based, Monster Manual with extras. It's all generic enough to make the Mars milieux your own. Skirmisher Publishing have also included a document built from select tables and text in the SRD to assist with creature building and modifying what's already provided in the text.

Because this is an OGL product, in theory all you would need is the d20 Source Reference Document and this product to play campaigns on Mars (but if I remember right, the SRD doesn't include character generation so you'll probably enjoy this more if you actually own the rules for Pathfinder, core DnD3/3.5 rule books or d20 fantasy-equivalent).

The many interior illustrations are in a variety of styles, black and white and printer friendly.

For many DMs who are fans of this genre, who use a d20 system, this document will be perfect starting point for encounters with monsters based on adventures from one of the grand-daddies of fantasy.

I'm really grateful that I've had a chance to see this product. It's certainly worth the $6. It is definitely worthwhile considering if d20/PF/DnD/3-3.5 is your preferred system and you're dying to try out some truly classic, but brutal, sci-fantasy. :)

-Billiam B
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
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Khazan City Chaos
Publisher: Slloyd14
by Billiam B. [Featured Reviewer]
Date Added: 03/18/2012 09:50:54
Khazan! Possibly the most famous city in the T&T universe! Chewing up and spitting out players in countless adventures.

This may appear to be a small solo, but you will find that if you're playing this thoroughly enough that you will pass through a good many of it's 56 sections. A lot of the scenes provide the reader with the opportunity to test different abilities with Saving Rolls. This gives this solo a high "replay" factor, so believe me when I say that you are getting more than your value for money.

That's what this solo is all about: -money. Lucky fortune -and a fight- at the beginning will provide your low level character with more cash than they will see in a entirety of adventures. It's a pity there's no option to walk away at that point (not to mention that if you're a freshly generated character the introduction will provide you with a sack of cash). Now, I've played too many shoot-em-ups to know that free health and weapons usually means something big is around the corner... So let us a assume that a fool and their money is about to be easily parted. But you, the player, are no fool because this solo will probably cost you less than a dollar.

The author explains in the preface that he his developing his own standardised solo rules for Tunnels & Trolls – in this case the 7.5 edition. It's perfectly possible to play a warrior without spells talents and maybe even a character from 5/5.5 or earlier editions, but you'd be missing a treat, because Khazan City Chaos is extremely comprehensive in the instructions as to how to employ Talents and Spells from the 7.5 lists. T&T 7.5 in many ways encourages improvisation and special moves in combat -but this requires a creative and judicial GM to be on hand, which is not possible in solo texts. Less confident players also like to be led by the text in the section as to what they are able to do (despite some T&T solos claiming that the broadest interpretation of the text should allows player to do whatever their characters feel like). Mr Lloyd's genius here, in addition to all of the spell guidelines, is the implementation of “stunts” in combat – these are special saving rolls based on attributes or talents, which allow for dramatic and memorable moves. Many of the stunts are totally optional, which may come as a relief for fast-play players – just give 'em the MR and let 'em get on with it! ;)

The extra options reminded me a little of gamebooks, like Lone Wolf, where the character has options to use skills to effect the outcome of an encounter – they was always something strangely satisfying in this (when compared, to say, standard Fighting Fantasy). The stunts add a lot of flavour to combat. These along the many tests in the adventure result in a sense of ingenuity and achievement of behalf of your character – even when some of the trials in the urban world may seem without the thrill and zap of combat (although combat is only ever a section away).

Stuart Lloyd's narrative style is impeccably balanced between the do-or-die thrill of the quest, peppered with light hearted commentary about the characters and their environs, which fits perfectly with the traditional style of T&T solos. He appears to be planning a whole series. So be warned! By purchasing this you may find yourself collecting all of his titles as soon they hit the press!

This solo will entertain new players and be refreshing for the veterans too. GMs of all editions of T&T may like to take a look at this solo since talent guidelines, the stunt descriptions and many options to use attribute (or talent) SRs makes for inspirational game-planning.

-Billiam Babble
http://bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Khazan City Chaos
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Sell-Swords of Mars
Publisher: Adamant Entertainment
by Billiam B. [Featured Reviewer]
Date Added: 03/10/2012 11:47:13
This adventure is truly epic in scale.
It's a war, with heroes, troops, vehicles (airships and alien tripods!), some political ramifications, glory and salvation.
There's a useful flowchart in the back of the adventure, where the variety outcomes of the battles and decisions will still lead to the final showdown. I'm guessing that there's plenty of hours of play here. Definitely for veteran players who'd like to branch out into mass combat - so make sure you own the extra rules needed to play (read the product description carefully).
Summary: Exotic 40K with a decent plot. ;)
-Billiam B.
bit.ly/rpgblog

Rating:
[4 of 5 Stars!]
Sell-Swords of Mars
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Blood Legacy of Mars
Publisher: Adamant Entertainment
by Billiam B. [Featured Reviewer]
Date Added: 03/10/2012 11:44:11
In Blood Legacy of Mars the background reads like a Roman/Borgias/Hamlet paranoid love, daggers and intrigue story. This is a very plot dense adventure. The "relationship diagram" towards the back of the adventure is truly a masterpiece of interconnected PC motivation and all that intrigue and double-crossing stuff (which makes my brain hurt - but in a good way) The main NPCs are fully fleshed out. The line-art in this adventure is absolutely superb.

Definitely an adventure for the readers, talkers and thinkers, spiced up with sexual intrigue and disputes resolved in drunken viscous brawls. Tell the players to keep notes on everyone they meet! Suggested additional rules are the main MARS rulebook for the descriptions of Minor NPCs. Also, if you're enjoying the setting and need equipment resources etc, it's probably near-compulsory to buy the MARS rulebook as well.

Summary: Compelling!

Billiam B.
bit.ly/rpgblog

Rating:
[4 of 5 Stars!]
Blood Legacy of Mars
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Sky-Tyrant of Mars
Publisher: Adamant Entertainment
by Billiam B. [Featured Reviewer]
Date Added: 03/10/2012 11:33:22
This is my favourite out of Adamant's latest releases. Sky-Tyrant requires only the Savage Worlds main rules to play (in my case that's the Explorer's Edition) - so it's a good purchase if you're "just curious" about the MARS Savage world setting, and are not ready to commit to buying the main rules book.
Its scenes rush forward into each other with the excitement of Star Wars or Indiana Jones. Pre-generated characters also help greatly in implementing the setting, which is just about generic enough to not require the core settings book. This adventure jumps from straight-forward encounter survival to being part of politics (but still with action). Sky-Tyrant is for the more "cinematic" action favouring players. The accessibility of the scenario means that it is also perfect for conversion to other systems (or maybe different settings). Summary: Fast-action pure-pulp sci-fantasy, awesome!
Billiam B.
bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Sky-Tyrant of Mars
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Temple of the Fool God
Publisher: Slloyd14
by Billiam B. [Featured Reviewer]
Date Added: 03/07/2012 21:10:08
Generally I have mixed feelings about the idea that Tunnels & Trolls games should often be light and humorous, but Stuart Lloyd provides a feasible background for such japes. By taking on the patron god of fools (who's name in short form takes up most of a paragraph) you are forced to put part of your sensibilities aside. Chaos truly reigns. Like with many T&T solos, some sections are sub-games in their own right, where the player can choose to raise the stakes for higher gains - random treasure tables also provide a bet like dice rolling flutter. Sections can be revisited and considerable ground can be covered and replayed - giving Temple of the Fool God a lasting game life. The Monty Python-esque humour might be a little much for some, but for others it's a jolly evening in. 'Fool God is written for the T&T 7.5 edition, which is good, because dedicated solos for that edition are still thin on the ground, compared to mighty back catalogue of published and amateur adventures written for 5/5.5. Fool God is a packed read with 190 sections. All of the sections are properly hotlinked which means you get straight the right section when using an on-screen reader or a touch-tablet. It is ideal for both new players and veterans (for 1st level characters - with equipment provided in the text).
Challenging nonsense. ;)
Billiam B.
bit/ly/rpgblog

Rating:
[5 of 5 Stars!]
Temple of the Fool God
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Planets of Peril: The Sword & Planet Role Playing Game
Publisher: Keith Vaughn
by Billiam B. [Featured Reviewer]
Date Added: 03/07/2012 19:32:16
I'm tempted to blame John Carter of Mars for this, but browsing through this game, one can tell that this has been a few years in the making, by someone of lot better read than I am. Keith Vaugn's Planets of Peril appears to be a complete game in a refreshing campaign setting way brute force, mental will, alien technologies, survivalism, explorer skills and even sexuality, pave the way to riches and power. Edgar Rice Burroughs's Martian and Venus series are listed in the comprehensive list of books of inspiration, along with many authors who were smashing up and mashing genre long before "post-modernity" became the catch-all for the confused.

If you like "sci-fantasy" then Planets of Peril may just be your thing. You've got to love any game which has a section called "Book 4 - Zardoon: Moon of Mysteries" followed by map entitled "The Island-Continent of Hoshovareka (The Refuge of Mankind)." I'm especially fond of all-the-rules-you-need sets, in the cynical age of collector-range marketing.

The oil art has a charm of it's own. In fact the whole publication feels very much like a much older game, perhaps from the 1970s. The premise and setting does remind me a little of Empire of the Petal Throne, i.e. a breed of mankind displaced on an alien world, but the similarities end with the basic idea. Planets of Peril owes a lot more to pulp fantasy, fringed with exotic social-political events and themes. If you're looking for something different, if you're fond of older games and pulp sci-fantasy then it's definitely worth a look.

Billiam B.
bit.ly/rpgblog

Rating:
[4 of 5 Stars!]
Planets of Peril: The Sword & Planet Role Playing Game
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Into The Pit 9 - Pits and Traps
Publisher: Forever People
by Billiam B. [Featured Reviewer]
Date Added: 02/26/2012 12:58:05
There's some lovely elements in this set. I especially like the "Surprising Pit in 5 parts" - there's a different tile for each stage of the opening pit. Optional modular parts like a waterfall being interchangeable with a lavafall are a nice touch. There's plenty of unique whole-room pieces which can be used for one-off encounters as part of your own dungeon with your usual plans, but they probably look astounding when used with the other sets from the series.
The style is colourful, very atmospheric - there's a good balance between computer-generated art and old style free-line details.
Lots of imagination and creativity has gone into this. Inspiring stuff!
-Billiam B.
http://bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Into The Pit 9 - Pits and Traps
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Empire of the Petal Throne (Original Manuscript)
Publisher: M.A.R Barker's World of Tekumel
by Billiam B. [Featured Reviewer]
Date Added: 02/26/2012 12:35:54
A rare and ancient artefact!
If you have a mental entry-point to the world named "Tekumel" or "EPT" then you may get rather excited about this document which was originally released prior to TSR's 1975 release of this D&D based game. What is delightful about this manuscript is that it is both a facsimile and an e-text book. The odd numbered pages reminded me of the pre-photocopy spirit duplicated worksheets we had in primary school - rendered readable by the digital text on the even pages. This is an artefact from gaming history, so very close to the genesis of the tabletop role-playing game. Dedicated EPT fans will possibly be very charmed by this, the earliest of the editions and will possibly not think twice about the $15 price tag.
If you're already a player or fan of EPT then you may want to take a long educated browse through the Original Manuscript; if you're researching a genre or looking for the quintessential old-school gaming experience, but are still very new to EPT, then you're probably better off downloading the TSR1975 rulebook and maps first. :)
-Billiam B.
http://bit.ly/rpgblog

Rating:
[5 of 5 Stars!]
Empire of the Petal Throne (Original Manuscript)
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