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Mapping Cards - Spaceship
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#1 With a Bullet Point: 6 Archon Feats $1.00
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#1 With a Bullet Point: 6 Archon Feats
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#1 With a Bullet Point: 6 Archon Feats
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 02/03/2012 08:38:27
This pdf is 3 pages long, 1 page front cover/introduction, 1 page SRD - 1 page new feats - straightforward as it gets! So let's check it out!

The Archon was the first Gish-class for PFRPG and is still one of my favorite classes, mostly due to the fluff and the fact that it is sufficiently unique and different. The other Gish-class by SGG, the Vanguard has recently seen an upgrade in form of new feats in RiP's "101 Renegade Class Feats" and these feats added a truly distinct fighting tactic and very special options to the class, proving that some exclusive feats go a long way in making a class memorable.

Does this Bullet Point-pdf reach this level of quality? Well, the feats we get are:

- Add Invocation to Injury: If you damage a foe via mundane (i.e. non-magical/supernatural) means, you can penalize her/him/it until your next round with -1 or -2 (depending on the weapon) on her(his/its saves. Cool feat - while not too powerful, it does offer a mechanic that rewards fighting both with magic and weapons instead of focusing on one of the two.

- Eldritch Insight: This feats does the same in reverse: If a foe botches a save against your spells, said foe becomes easier to hit by your mundane attacks. The ability works for 1 minute, taking into account that spells are limited for a greater duration. A great feat for the same reason as the first.

-Spell Weapon: Via a ceremony, you attune yourself to a weapon: When casting a specific set of spells: Greater magic weapon & keen edge can be cast as a swift action without M/DF component. Locate Object gets an expanded range. Magic Weapon and Light work longer. Obscure Object hides your attuned weapon for 24 hours.
-Second Spell Weapon: This grants you a second attuned spell weapon. I really like these two feats, as they reward specific tactics/ability synergies with bonuses. I hope to see more feats in the future that reward fighting styles/ enhance buffing.

-Spell Weapon Charge: Somewhat a misnomer in the English language, this is no charge attack, but lets you store an undelivered charge from a touch attack in your blade to cast other spells, effectively making your attuned weapon a kind of battery - once again, a cool idea, flawlessly executed.

-Spell Weapon gestures: You can use your spell weapon-wielding hand to fulfill somatic components of spellcasting.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard. The pdf has no bookmarks and at this length, needs none. These feats are GOLD for any gish -replace the archon-lvl-requirements with "Magus", "Vanguard" or whatever and you can easily use them for other gish-classes as well. The feats are expertly written and showcase why Owen K.C. Stephens has a reputation for being a true master of crunch. Having nothing to complain about and LOVING the spell weapon-feat tree, my only gripe is that I would have loved a full genius guide with feats of this quality. My final verdict will thus be 5 stars and the Endzeitgeist seal of approval.

Endzeitgeist out.

Rating:
[5 of 5 Stars!]
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