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Beacon in the Dark (4e) $3.45
Average Rating:4.5 / 5
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Beacon in the Dark (4e)
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Beacon in the Dark (4e)
Publisher: Sneak Attack Press
by Megan R. [Featured Reviewer]
Date Added: 03/08/2012 11:25:54
This is a neat short adventure for a mid- to high-level party (11-13). It is well presented, with good atmospheric illustrations and clear layout, putting everything just where you want it when you settle down to DM.

The plot is quite straightforward: in attempting to regain territory in the Underdark, the civic leaders of the dwarven city of Karn Ungil have determined that it will be necessary to capture a certain fortress, one in which many magic wards lie dormant but which can be activated to their advantage. They'd appreciate it if the party would provide an escort to the spellcasters trained for and tasked with the activation process.

Naturally, nothing is as simple as it seems when you interview for the job!

It is playable as a one-shot, or may feature at an appropriate point in an ongoing campaign. There are plenty of suggestions for expansion or continuation, and - particularly if this is a one-off - one or more of your players can be given the roles of the specialists that everyone else has been hired to escort.

Each combat encounter is laid out clearly complete with map and full details of the opposition including likely tactics as well as their stats and capabilities. The whole thing is atmospheric and nicely-constructed, at no point do you feel that a particular creature is where it is merely to provide a fight, a pleasing air of realism pervades. Whilst the main focus, as you'd expect with an escort job with a warlike air, is combat there is still scope for role-playing interactions along the way.

Enjoy this combat-heavy claustrophobic venture trough the Underdark, with sufficient twists to keep the most alert character on his toes!

Rating:
[5 of 5 Stars!]
Beacon in the Dark (4e)
Publisher: Sneak Attack Press
by Dennis S. [Featured Reviewer]
Date Added: 02/29/2012 13:50:03
Beacon in the Dark is a short D&D 4th Edition adventure module designed for characters levels 11 through 13. It can be tied into an existing adventure, or ran as a one-shot. The players are tasked with escorting a group of spellcasters (who are written as full-fledged companion type NPCs) into the underground to kick out some Drow, essentially. It has serviceable artwork and layout, and at only 21 pages and three encounters, it can be read and included in a game fairly quickly. The companion NPCs are a good variety of characters who offer a decent bit of roleplay fodder, each with different motivations and secrets. Without going into spoilers territory: the first battle seems likely to be over quickly depending on the size of the group, and the skill challenge in the middle is handled in a fairly clever fashion. The final battle will likely stretch PCs to the very limits, as it requires them to pursue a non-standard objective will fighting through waves of enemies. Overall for the price it's hard to go wrong if you want a quick Drow beat-em-up to drop into your campaign.

Rating:
[4 of 5 Stars!]
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