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Great, great supplement that expands the (woefully uninspired) artifact rules in the Mutant Future core book. Adds all kinds of mayhem to your looting-n-scavenging-n-plundering!
(Lengthier review here: http://afieldguidetodoomsday.blogspot.com/2013/03/radioactiv e-review-wisdom-from.html)
| Puntuación: | | [5 de 5 estrellas!] |
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Great, great product--a worthy addition to the 'WFTW' line. Highly recommended!
(More detailed review here: http://afieldguidetodoomsday.blogspot.com/2013/02/radioactiv e-review-wisdom-from_13.html)
| Puntuación: | | [5 de 5 estrellas!] |
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Over the course of reading the 5 pages, I came up with over a dozen inspirational "AH-HAH!!!" moments for my home game. This is a must-buy in the line.
LOVED this issue.
(More thorough review here: http://afieldguidetodoomsday.blogspot.com/2013/02/radioactiv e-review-wisdom-from.html)
| Puntuación: | | [5 de 5 estrellas!] |
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This issue provides thorough, methodical methods to merge two of your mutants into one. Provides a half-dozen all-new beasties (and, really, many more than that, as they evolve through their various lifecycles), and 16 all-new mutations.
A more complete review here: http://afieldguidetodoomsday.blogspot.com/2013/01/radioactiv e-review-wisdom-from.html
| Puntuación: | | [3 de 5 estrellas!] |
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This supplement adds plenty of much-needed healin' mojo to the deadly world of Mutant Future, and it's chock full o' dandy gadgets. One of my favorite of the 'WFTW' series.
Longer review here: http://afieldguidetodoomsday.blogspot.com/2012/12/radioactiv e-review-wisdom-from_21.html
| Puntuación: | | [5 de 5 estrellas!] |
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Great little supplement that adds plenty of funky creepy-crawlies to your campaign. Recommended!
A more in-depth review here: http://afieldguidetodoomsday.blogspot.com/2012/12/radioactiv e-review-wisdom-from.html
| Puntuación: | | [4 de 5 estrellas!] |
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A sandbox setting suitable for PCs of any level, 'MFTW' has plenty to keep PCs busy. Bugs, swamps, she-beasts, robots, and more are ready to bedevil a party.
It's a little tame for my post-apocalyptic tastes, though, and needs an editor.
An expanded review here: http://afieldguidetodoomsday.blogspot.com/2012/08/radioactiv e-review-menace-from.html
| Puntuación: | | [3 de 5 estrellas!] |
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Another valuable edition to the WFTW line, this one expands on the "Aging" concepts from WFTW #2.
Some neat monsters here that I'd gladly use for my campaign.
I'd rate it as solid 3.5-4.
Expanded review here: http://afieldguidetodoomsday.blogspot.com/2012/08/radioactiv e-review-wisdom-from.html
| Puntuación: | | [4 de 5 estrellas!] |
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Adds plenty of new mayhem-generating Ancient artifacts to your games--sonics, antimatter, "atomic BB guns", and more. Nicely supplements Issue #3's tech, and bringing the total of new weapon types to 13.
Buy it!
(Longer review here: http://afieldguidetodoomsday.blogspot.com/2012/06/radioactiv e-review-wisdom-from_30.html)
| Puntuación: | | [5 de 5 estrellas!] |
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This is one crunchy supplement, and there's something for everyone regarding all things medical: New rules. New diseases. New gadgets. And even a new mutation as the proverbial cherry on top.
A great, great value for 99 cents, even if you don't use even a quarter of the content.
Expanded review here: http://afieldguidetodoomsday.blogspot.com/2012/06/radioactiv e-review-wisdom-from.html
| Puntuación: | | [4 de 5 estrellas!] |
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This is the most bang-for-your buck 'Wisdom' product yet.
5 monsters, 19 mutations, 10 "strange radiations" to alter, warp, and morph your landscape.
Fun stuff.
More detailed review here: http://afieldguidetodoomsday.blogspot.com/2012/05/radioactiv e-review-wisdom-from.html
| Puntuación: | | [5 de 5 estrellas!] |
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I put this one at a 2.5, as it didn't do a whole lot for me.
The plant-based cryptic alliance--I mean faction--is a schizophrenic hodge-podge of 3 disparate subgroups...and the animal one has 4. They don't gel that well internally, and they go for the kitchen sink approach.
The Legion (as in a post-apocalyptic French Foreign...) is a campaign in itself, and could be fun.
The Xenophobes are high-tech exterminators of all things "alien"...whatever that means at any given time.
No rules specifics are provided--initiation rites, secret symbols, membership breakdown by Race--and this may be the first time I've ever wanted more "crunch" over "fluff".
| Puntuación: | | [3 de 5 estrellas!] |
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After being less than pleased with Issue #4, #5 comes along and cleanses the palate.
You get 10 new mutants (of which 6 are plants, and more monstrous flora is always welcome) and 2 new mutations. All interact with the campaign world in interesting ways, and I'll happily hork some for my own campaigns.
Other than some clunky grammar and a handful of editing mistakes, this is a snazzy supplement, well worth your $.99.
| Puntuación: | | [4 de 5 estrellas!] |
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My review should be a 2.5 stars. Not bad enough for a 2, but not good enough for a 3.
I realize right off the bat that I'm being a curmudgeon, but this supplement feels like the 'Unearthed Arcana' of Mutant Future. There's power creep and redudancy (as in "the core classes can cover all this already") a'plenty, and the new races just plain aren't necessary.
I can see players loving this material, but this cranky GM found it annoying.
Buy the awesome Wisdom From The Wastelands #3: New Weapons instead. Great stuff in there!
| Puntuación: | | [3 de 5 estrellas!] |
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This is my favorite of the WftW series yet. You can neve have enough Ancient weapons to bedevil your players. (And it has gyrojet armaments, too--a personal fave since my first exposure to 'Star Frontiers' wayyyyy back in the '80s.)
Highly recommended.
| Puntuación: | | [5 de 5 estrellas!] |
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