After being less than pleased with Issue #4, #5 comes along and cleanses the palate.
You get 10 new mutants (of which 6 are plants, and more monstrous flora is always welcome) and 2 new mutations. All interact with the campaign world in interesting ways, and I'll happily hork some for my own campaigns.
Other than some clunky grammar and a handful of editing mistakes, this is a snazzy supplement, well worth your $.99.
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