No Other Gods is an adventure for the Testament: Roleplaying in the Biblical Era RPG from Green Ronin Publishing. The PDF is 28 pages long with a color cover and black and white interior. It has a table of contents and is fully bookmarked. The layout is professional and is very similar to the layout of the Testament rulebook. Unfortunately (for me at least), this means that it also has Testament?s ?crumpled parchment? page backgrounds. I really don?t like busy backgrounds. I printed some sample pages on a laser printer and although they weren?t unreadable, and they are not as dark as the pages in Testament, they still make things a little tough on those of us with poor eyesight.
For the unwashed heathens out there (those of you that grew up with hippie Buddhist parents know who you are) the adventure?s title refers to God?s commandment to the children of Israel in Exodus 20:3 that ?Thou shalt have no other gods before me.?
The adventure is intended for a party of 1st level characters, but notes are included to scale it for parties up to 3rd level. The adventure is also intended for a party of heroic Israelites, but adventure hooks are provided for Egyptian, Babylonian and other nationalities as well. No Other Gods follows a pretty classic adventure format with background information, keyed encounters and even a very short dungeon crawl of sorts. The adventure itself is very short and really has only one major encounter. I wouldn?t think that it would take more than a couple of hours to play through unless the GM pads it with extra encounters or the players do a lot of exploring.
The adventures? writing is clear and the PDF has some nice additions like separate pages for each map and appendices with summarized stat blocks for all the NPCs and monsters encountered in the adventure. The adventure also introduces a new deity, a new magic item, two new spells and a new monster template. This, along with the map of the village of Bethbeer, gives it some reusability for the GM.
No Other Gods could provide a nice introductory adventure for a Testament campaign. It is short, straightforward and shouldn?t prove too difficult to tweak as desired. It should even be usable as a generic d20 adventure with few changes. I would have liked to see some suggestions for fleshing out the village of Bethbeer as a base for adventuring and those page backgrounds eliminated, but other than that, I am pleased. It?s nice to see support for a niche product like Testament and I look forward to see what Highmoon Media might come out with for it in the future
<br><br><b>LIKED</b>: Well-written introductory adventure for the Testament RPG.<br><br><b>DISLIKED</b>: Busy page backgrounds make things tough on those with poor eyesight.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
Rating: [4 of 5 Stars!] |