Like The Lair of Vermithraxus, this set is long overdue in my GM's library of Adventure Tiles. Well worth the wait.
I use the Cave style sets (Cave Passages, Cave Chambers) in almost every session that I run. By combining those tiles with these specialty sets, I can put together all sorts of great dungeon crawls. They are visually evocative and bring my game to a whole new level.
Please, that's not just platitudes. These sets are awesome (and I expect the experience to get even better once I start using an overhead color projector to project all my maps!)
Here's my "must have" list of tiles (although I'm sure Ed doesn't need the inspiration):
Dragon's Lair Theme (amply served in The Lair of Vermithraxus-- at least as far as red dragons go. How about something swampy and wet for the black dragon fans?)
Drow Theme (this here set, wahoo!)
Humanoid Tribe "Leader Rooms" (orc, gnoll, kobold, goblin, etc.-- a "throne room", a "shaman's room", and a "common room" for each would suffice)
Mind Flayer Theme (too much to dream? I'm seeing some breeding pools, a huge elder brain pool, and the whole thing with walls and floors all tentacled and brainy)
<b>LIKED</b>: Just about everything. As usual, Ed's helpful layout pictures showing how the whole thing goes together would pretty much allow me to play this one "right out of the box." More and more it seems that, rather than trying to adapt Ed's tiles to the maps I have in the adventures I am running, I am just changing the maps in my adventures to map what Ed has envisioned.<br><br><b>DISLIKED</b>: This is hardly a complaint. But if Ed wanted to do some bonus tiles for this one, I think some "approaching the temple" Cave Passages with guard points and spider insignia would be nice.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>
[5 of 5 Stars!]