With an interesting twist on the Steampunk genre, setting it in the far future after a slow apocalypse, Airship Pirates is a fun light weight system, good for those who enjoy telling grand stories. It's doubley fun if you're a fan of Abney Park, as the game's universe bases itself upon the lyrics from their songs.
I do find the combat system a little clunky at times, especially with the need to roll initiative each combat round, but if players and game master agree, this can easily be streamlined with a house rule to only roll once for a combat encounter... though this change can be particularly crippling, as winning initiative does also convey a dice bonus. The use of dice pools and exploding dice will make this sytem feel familiar to those who played a lot of White Wolf.
[4 of 5 Stars!]