What we have with Golemcraft 101 by Dog Soul Publishing is a sleek, colorful guide to building constructs. The major feature of Golemcraft 101 is that the constructs can potentially be built by a character as low as 6th level. This opens the field of construct construction up to many to whom it was previously closed.
The first section of the supplement, also titled ?Golemcraft 101,? details prices in gold and experience of making golems from various materials and how to imbue them with a controlling spirit. It covers with very clear tables how both material and size relate to price, and how size relates to various statistics. The method of imbuing the construct is interesting and makes sense for the power level of the golems to be built.
The second section, ?Golemcraft 201,? covers more advanced additions to constructs. There are clear and easy-to-follow rules for adding all sorts of pretty awesome features to your golem, so you don?t end up with that same old humanoid iron golem that looks the same in the MM and Neverwinter Nights. You can do all kinds of fancy mundane stuff to the golem, and the changes in gp cost and xp cost are explicitly stated. Not to give away too much, but I think my next character is going to build a construct and name him ?Bender.? There are also rules for minor magical modifications to your construct.
The third and final section of the PDF is a detailed breakdown of ?The Order of the Golem,? a new organization that focuses on golemcrafting. The info on the order is exhaustive, with demographic information among other stuff. The order itself is an interesting addition and I feel it adds to the idea that golemcrafting isn?t just for stodgy old epic level wizards anymore. The organization has some new feats, as well as a few new types of golems you can build if you join up.
<b>LIKED</b>: Beautiful presentation. The whole thing is visually arresting. Seriously high-quality digital art here. The text and pictures flow well on the page, and every bit of information you need is there and easy to find. The new ideas and rules open up many new possibilities for your game. The best thing I can say is this: before reading Golemcraft 101, I never gave a second thought to making a construct of my own, in any game, ever. Now I?m chomping at the bit to build the coolest one I possibly can.<br><br><b>DISLIKED</b>: Some of the wording is a little confusing occasionally, and I?m willing to chalk that up to typos that were missed in editing. There?s an inset box on page 5 that talks about the nature of the spirit summoned to inhabit the construct, and I?m not sure what it?s trying to say. The rules offered within seem to be at odds with other rules of stat assignment offered. I think it?s missing an ?if? somewhere, but I can?t be sure.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]