A straight forward dungeon bash, with the only twist being that the inhabitants are gnomes rather than goblins or whatever. The scenario is written for 1st to 3rd level orc characters, but they could be anything, so long as they're evil. Change the gnomes to some other race, or tweak their alignments, and the PCs don't even have to be evil. (This would, naturally, require some alteration to the encounters, but to be honest, not very much.)
There is a page of advice at the end on how to play orcs, although it doesn't really address the question of 'evil' acts in play - orcs, it seems, aren't really all that different from some PCs, only a bit more cowardly.
It's all competently written up, well illustrated, and properly laid out. But at the end it's a dungeon bash no different from any other, and not quite as 'different' as it would like to be.
Rating: [3 of 5 Stars!] |