Fantastic Heroes & Witchery is the Holy Grail of Old School D&D. It takes the simplicity of B/X, the flavor of 1st edition, the multitude of options from 2nd edition, and combines them with the more rational, consistent mechanics of 3rd edition.
Much like Labrynth Lord with the Advanced Edition Companion, Fantastic Heroes & Witchery provides a streamlined game engine with a plethora of options that is broadly compatible with any edition of The Game published in the 20th century.
Where Labrynth Lord sought to faithfully emulate B/X (with the AEC providing additional options from 1st edition), Fantastic Heroes & Witchery has taken the same simple, robust base and replaced some less intuitive bits. For example instead of Attack Matrixes or THAC0, FH&W uses ascending AC and BtH. Saving Throws, instead of being the oddly specific five categories, is a single number, modified by an ability score and possibly class or race (depending on the type of threat), best of all the book contains tables that relate the categories across editions of The Game.
This book is not an introductory RPG book, it is intended for those already familiar with D&D. For newer / younger players I plan to combine elements of Fantastic Heroes & Witchery with Basic Fantasy Role Playing Game.
Fantastic Heroes & Witchery is the product that allowed me to quit trying to build the "perfect" version of D&D. If you are interested in OSR gaming, you will not find a better product.
[5 of 5 Stars!]