While there are a couple of ideas that could potentially be worked into something good, the content of this module is just a bunch of random junk with no sense or meaning. And it clearly isn't concerned with even pretending that there would be any. It is not meant to make sense and you're supposed to just shrug as the players are staring at you blankly, having no idea what's going on. Mystery and revulsion are great things in an RPG, but to be effective the players need to be under the assumption that there is something going on that is following a pattern they do not understand. But in this case it is painfully obvious that there isn't anything that could be understand, because there isn't any pattern at all. At the very best the GM could try to keep a cold face and ask the players to trust him, that there is something going on, but it's so weird that they most likely will get only a very fragmented and distorted image. Which would be okay, but in this case that would be a blatant lie. And that's just bad game design.
It's interesting to read, but for using it in a game, it's just plain useless. It's decent literature, but a very poor game suplement.
[1 of 5 Stars!]