With less than 10 sessions under my GM belt, characterization has been something of a challenge/hassle for me. One would think with all the reading/gaming I've done over the years I would have this stuff down pat, but that hasn't been my experience. This book offers 1,000 breaths of fresh creative air so I can make meaningful characters that stick with the players. I'd love my players to remember my characters the same way we remember the people of the Simpsons.
[5 of 5 Stars!]