I can't comment on the systems, but I will comment on two of the items: The Kickstarter perspective and the "one-roll" generators.
It's wonderful for those who have done successful Kickstarters to share with the rest of us their experiences. I continue to toy with jumping in, and each time I read more about Kickstarter, I end up finding something else I need to focus on. When (if) I finally get the time to get my ideas in order, I believe I'll have enough shared advice to be successful. Thanks!
The "one-roll" generators are a great idea. I've waded through table after table to generate scenes, and I end up re-rolling (or just changing) items that don't fit. The two included generators should serve as a model for others to create "one-roll" generators for their worlds or game systems. The items that don't need much variety get the smaller die, the parts that need more variety (or are the "hook" for the scene) get the bigger die.
[5 of 5 Stars!]