First off, this is a well thought out addition to any campaign where you are tired of the standard magic system, but don't want to have to totally rewrite every NPC you come across in a standard D&D campaign supplement. The system is very similiar to one I toyed with over the years, but I never could think of a way to overcome characters like Rangers from racking up on whatever skill I used to cast spells and abusing the system. The Base Magic Bonus is a good limiting factor on this.<br><br>
<b>LIKED</b>: That I can stick it into my Eberron campaign & not have to rewrite a bunch of stuff.<br><br><b>DISLIKED</b>: My one complaint, and it was another thing I never figured out for my homebrew rules like this, is what do you do for creatures with spell-like abailities? I just got this & I havent seen any rules for that.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
Rating: [5 of 5 Stars!] |