This supplement clocks in at 18 pages, including 13 pages of content. I should start by saying that I dislike traits as they are presented in Paizo products. But this supplement isn’t full of Paizo traits, so I will try to assess it on its own merits, rather than on my dislike for the subsystem it is based on.
After a brief introduction, we dive right into 101 traits. There is no table of contents or bookmarks, though they are not strictly necessary for a PDF of this size. One thing that makes these traits different from those in Ultimate Campaign is that these traits do not have categories (they are not combat traits, magic traits, etc.), meaning they can be taken alongside each other or any other traits.
The effects of the traits are diverse. For example, False Flag allows you to disguise the flag (and hence allegiance and purpose) of a ship using the disguise skill. Hung From the Yardarn makes it easier for allies to raise you from the dead. Keep to the Code gives you a daily-use bonus against others who have broken codes of conduct.
Many of these traits are much more powerful than standard traits, but come with extra restriction. For example, Hornswaggled Davy Jones allows you to negate a character death, but it only works once. One of my favorites is Parrot-Voice, which grants you a free Parrot familiar (with the same stats as a raven), [b]but[/b] makes you permanently mute. Several traits have abilities that work once per week rather than once per day, which may contribute to ‘nova’ play, but they do allow those traits to do more.
Small color illustrations are sprinkled throughout this PDF.
Short Term Use: If you are running a pirate-heavy game, you will most likely want to add some of these traits to NPCs, and your players will likely want to take some of them as well. The use-per-week effects, however, make many of them harder to use on short-term NPCs. A lot of the traits have somewhat ambiguous effects, and the editing is worse than Rite Publishing’s usual standard, so you may need to consider what a trait does or should do before adding it to your campaign. Even with those problems, though, there are enough interesting effects to warrant a short term rating of 3/5 stars.
Long Term Use: If you plan on running a campaign with a lot of pirates or privateers, you can get a lot of milage out of these traits. While they do require more work to utilize fully than other traits, they are a lot more interesting, and there is little to complain about for such a low price. Hence, it gets a long term rating of 4/5.
[4 of 5 Stars!]