This is the system I want to use to run games based on the TV show "Lost" or the Warren Ellis comic book "Fell", slightly altering the settings' premises to use that of "Dead Inside": the characters have somehow lost their souls and are trying to recover them (or grow new ones.)
The premise of the game makes a strong contrast with many modern horror RPGs, giving the PCs a reason to hope and work. The system is easily learned, taught, used, and can handle surprises thrown by your players.
<br><br><b>LIKED</b>: Slick, simple mechanics; lovely premise that is dark and on the fringes of horror without the PCs themselves having to be the horror (though they can be), and with a glimmer of hope to guide them. Strong incentive to do more than "murder, pillage, burn." (Also, one of the ads was for good music.)<br><br><b>DISLIKED</b>: The art and layout are only average; too many ads in the back.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
[4 of 5 Stars!]