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Ave Molech - Journals - Volume 2 $1.00 $0.50
Publisher: Morbidgames
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by Nathan C. [Featured Reviewer] Date Added: 01/31/2007 00:00:00

Add Ave?Mokech Journals ? Volume 2 to the short list of sequels that not only do not suck, but far exceed the original. For those whom did not enjoy Volume 1, Volume 2 will redeem your faith in the Ave?Mokech Campaign world.

With Journals ? Volume 2, Morbid Games has created a d20 hybrid PDF that combines a well written short story, solid adventure hooks and a few crunch items. Whereas it is not a complete adventure, and does not advertise to be one, it is a well designed skeleton of one detailed enough for a small campaign or quick adventure. By not concentrating on simply the town or campaign world, Journals is able to provide enough components without locking you into a definite adventure. The 20 page PDF (actual 10 pages as half of the book is a print only version), begins by telling the story of an unlucky fellow being chased by a swift Bounty Hunter. Unlike a lot of beginning useless short stories, do not discount this prose. A good amount of crunch is tucked inside of it. The prose details the two men encounters and does a good job of describing enough people and places.

After the three page story, the authors provide some crunch details about the bounty hunter, the organization that he works for and the town the setting takes place in. Again, everything is brief enough so that you do not feel locked down inside a particular adventure. Because of this, as a DM you are able to go a lot of places with the story. You can have your PCs working with the bounty hunter, being hunted or working as a rival bounty hunting group. Towards the end there is a strong bounty hunters prestige class and a colorful map.

For the DM Consider Journals ? Volume 2 a 10 page adventure hook. Instead of getting a book of one paragraph ideas, you get a meaty adventure hook centered around the job of bounty hunting. I really like Percival, the man in the story. The write-up describes a good NPC that would fit into any devious plot.

The Iron Word Ave?Mokech Journals ? Volume 2 succeeds at giving the reader a lot more than simple inspiration for an adventure. Whereas not an actual adventure, Journals- Volume 2 provides a solid plot that would work out great in a hurried pick me up game or a well thought out campaign. <br><br> <b>LIKED</b>: - the bounty hunter theme and story is exciting and pulls in the reader

  • some good detail about the location and organization in charge of the bounty hunts
  • the map works even if not using hte setting
  • though not original, the bounty hunter PR fits well into the theme <br><br><b>DISLIKED</b>: - The font on the grayish paper can be hard to read. I'm glad there was a print friendly version.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>


Rating:
[4 of 5 Stars!]
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Ave Molech - Journals - Volume 2
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