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DayTrippers CORE Rules $7.20
Average Rating:4.4 / 5
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DayTrippers CORE Rules
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DayTrippers CORE Rules
Publisher: As If Books
by Mark [Verified Purchaser]
Date Added: 03/02/2024 12:33:28

A fantastic, Eloquent game. Day Trippers is one of the most original, Smart and well thought out games I have read.



Rating:
[5 of 5 Stars!]
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DayTrippers CORE Rules
Publisher: As If Books
by Mathew D. [Verified Purchaser]
Date Added: 06/16/2018 00:55:27

A well-founded and loving attempt to map the works of writers like Philip K Dick, Robert Anton Wilson and Hunter S Thompson into an old-school science fiction RPG.

The attachment of a fixed-future setting to an open-ended, single-shot setup for the missions may seem incongruous to some forms of modern RPG theory but it’s easy enough to elide aspects of one in favour of the other, according to personal taste. The game’s toolkit system – character classes and dice lay alongside a resolution system derived from Norwegian roleplaying games such as Archipelago and Itras By – suits improvisation on the part of a GM and freewheeling moments of inventiveness on the part of players.

Most impressive is the way in which we’re talking actual gonzo here (as in the marriage of terror and humour to produce an atmosphere of surreal conspiracy) as opposed to “gonzo” the way a lot of role-players use it, to mean all over the shop without a unifying theme. Well worth the investment.



Rating:
[5 of 5 Stars!]
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DayTrippers CORE Rules
Publisher: As If Books
by Jacob R. [Verified Purchaser]
Date Added: 09/15/2017 13:27:18

TL;DR, everything you need but the postage stamp and the bicycle. This is a trippy game. It basically accomplishes what The Strange attempts to do, but better. Where The Strange and Numenera just try to be weird by saying that they're weird, DayTrippes actually brings game mechanics to support it. Character creation is simple and balanced, yet full of depth, fiction-wise. If I were ever to play a Futurama RPG, DayTrippers would be my system of choice.

Story control stays mainly with the GM, but players get a spotlight scene every session, which helps to create a more collaborative feeling. The conversion notes in the back are fantastic (specialty for the PbtA system).

Balancing your dept and Earth-side obligations with the "planet of the week" adventure system makes it easy to balance overarching story with random episodes.

The rules are short, and they don't contain any excess baggage.

I'd recommend this system to anyone looking to play something different.



Rating:
[5 of 5 Stars!]
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