"Tattered Banners" is a Beasts & Barbarians supplement for managing mercenary and bandits companies in the Dominions' World. Publishing a book on this topic was somehow risky, for RPG gamemasters already had at their disposal a good supplement about warfare in the Sword & Sorcery genre : "The Free Companies" for Mongoose's Conan D20 RPG. So, is "Tattered Banners" still worth ?
Yes it is, for both books often fill each other's gaps. "The Free Companies" is very detailed on certain points (mercenaries' missions, sieges and fortifications, adventures for warriors) while "Tattered Banners" is more generic since it can be used for bandits as well, something that, to my knowledge, no other RPG has ever addressed. For example, "The Free Companies" has rules for mercenary captains looking for a (wealthy...) client; "Tattered Banners" doesn't have it (since bandits are not concerned by such an issue) but gives excellent (and easy) rules on how to build one's band. To sum it up, bands are treated like Savage Worlds characters with edges and hindrances, and some members ("personalities") are described with more depth. In this way, your war band is ready for use with the Additional Mass Battle Rules provided in this book (I think it would have been more practical to merge directly the Savage Worlds basic Mass Battle Rules into this chapter).
Right, this system is not as detailed as other ones, but it remains very playable, and is compatible with rules found in other supplements ("Tricarnia" & "Gladiators of the Dominion"). I remember Rolemaster's "War Law" gave a table of combat situations for fighting characters, but it gave also a headache to the gamemaster calculating all the battle values of each foe....
"Tattered Banners" ends with rules for a "Conquest Points Campaign", a system inspired by the famous "Plot Points" adventures of many Savage Worlds settings.
[5 of 5 Stars!]