Hot Pursuit has quickly become the 'default' chase rules at many games. Modeled similar to Spycraft's chace systems, Hot Pursuit ditches maps and minis and takes a more virtual approach to the chace.
In Hot Pursuit, there are only 2 major roles: Those being chased, and those doing the chasing. Those being chased have a 'lead' which determines range and some modifiers. Each party gets to make a maneuver that changes the amount of the lead (greater = getting away, smaller = catching up), or setting up for a bigger maneuver next round.
Each round presents endless opportunity for random chase elements seen in movies, the most popular is the "fruit cart."
I look forward to seeing this ported over to other game systems, allowing us to put away the mini's and get into the fun part - ROLLING DICE!
Rating: [5 of 5 Stars!] |