TL;DR, everything you need but the postage stamp and the bicycle. This is a trippy game. It basically accomplishes what The Strange attempts to do, but better. Where The Strange and Numenera just try to be weird by saying that they're weird, DayTrippes actually brings game mechanics to support it. Character creation is simple and balanced, yet full of depth, fiction-wise. If I were ever to play a Futurama RPG, DayTrippers would be my system of choice.
Story control stays mainly with the GM, but players get a spotlight scene every session, which helps to create a more collaborative feeling. The conversion notes in the back are fantastic (specialty for the PbtA system).
Balancing your dept and Earth-side obligations with the "planet of the week" adventure system makes it easy to balance overarching story with random episodes.
The rules are short, and they don't contain any excess baggage.
I'd recommend this system to anyone looking to play something different.
[5 of 5 Stars!]