A great example of an open-ended sandbox-oriented adventure. Scourge is well-grounded in standard fantasy tropes, and I was worried this would make it generic, but it just ended up making it portable to a wider array of campaign settings. It's not hard for a GM to manage all the different plot elements, but there are enough hooks and background events that the players can go a lot of ways with this. Conley helpfully provides notes about his experiences running the adventure as well as an entire sandbox mini-setting for the adventure to take place in. This is great material that empowers a GM to empower his or her players in an old-school way.
[5 of 5 Stars!]