Contains two booklets: Rules book (25 pages) and game cards book (57 pages)
At twenty-five pages, this rulebook is the definition of a quick-play RPG. The rules are easy to understand and well presented. The game cards are of good quality. Think of this game as a slightly more involved version of solitaire, and you won't go too far wrong.
There is no experience or level advancement and the adventures are randomly generated. There's no way to spoil the plotline by reading ahead or looking online for cheat codes, either.
1) simple to learn.
2) well designed.
3) innovative concept.
4) The rules say it is a single player game, but there is a rules option for a three-player 'death match' mode.
1) The game cards must be printed out in color, because the game is color-coded.
2) You're going to have to go find some CCG card covers somewhere.
3) The author doesn't know what "spell check" is for. (Here's a hint when trying to spell the word "Cieling"-- I before E except after C.) This game is from England, so some words will be spelled differently than you are probably used to seeing them.
4) The 25-page rulebook is presented on paper which has a backround and border, which definitely is NOT printer friendly.
Buy this game if you want a good way to kill some time on a lazy summer afternoon. It's fun, and not very mentally taxing. (That's a good thing) It won't replace your regular game system, but I bet you'll play this game more often than you think.
[4 of 5 Stars!]