Close
Close
Browse Categories
$ to $















Mega-Feats Revisited $5.99 $4.00
Publisher: Skortched Urf' Studios
pixel_trans.gif
by Nathan C. [Featured Reviewer] Date Added: 10/27/2009 14:05:41

Usually a revision is a chance to improve upon the original product. It is an opportunity to fix errors, add those nuggets that you regretted leaving out and include tidbits you only recently realized. Mega-Feats Revision, a revised version from the poorly reviewed Mega-Feats: New Paths to Victory, gains little if any new ground, improving some areas and taking a huge leap back in others.

The 87-page book that lacks any type of PDF navigation contains over 250 feats that are taken from the first two Mega-Feats books. Gone are the weapon, item creation and weapon specialization feats. Unlike the first book, Mega-Feats Revision is not organized in the least, with all 250 some odd feats crammed together alphabetically. There is no table of contents or description table so you will have to read through the feats to see if there are any you like. The layout is a mixed bag, with nicely aligned columns blended with good to horridly cropped pictures.

There is still quite a bit of explicit material in the book even without the Iron Forge stuff (a group of feats that often allowed you to have robotic sexual organs). There are feats on sexual positions, homosexuality and sex magic. There are more than 20 feats that deal with sex. There is a noted maturity in the writing, but there still needs to be some type of warning.

This time, the number of good feats balance out the excess, creating a good product that you will have to really explore the material to find what you are looking for. They have done a good job of converting feats to benefit the Pathfinder system. With so many feats I am pretty sure that a good many can easily be exploited by power gamers, but if you have power gamers, why are you allowing feats from other sources.

For the Player Clerics rarely get any love in feat books, so its nice to see a good many divine feats in the book. Divine Marriage and Divine Midwife are quite clever and the Anointed Cleric feels like a must have feat for clerics. Its an example of what Mega-Feats does well and that is create flavorful feats.

For the Dungeon Master The Vampiric Metamagic feats are another set of unique feats I have not seen before. They allow spells to feed off of the shedding of blood.

The Iron Word Mega-Feats: Revision fixes a ton of the maturity and writing errors from the first book, but fails to provide a book that is easy to navigate. There are dozens of really fun, flavorful feats in this book, but do note you are going to have to spend some time to get to them. Still, many of these feats can define campaign long villains and makes it well worth the purchase.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
pixel_trans.gif Back
You must be logged in to rate this
pixel_trans.gif
Mega-Feats Revisited
Click to show product description

Add to DriveThruRPG.com Order

0 items
 Gift Certificates