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101 0-Level Spells (PFRPG) $5.99
Publisher: Rite Publishing
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por Thilo G. [Comprador verificado] Fecha en que fue añadido: 04/11/11 08:51:17

This pdf is 24 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 19 pages for 101 o-level spells. Let's dive in!

After three pages of spell-lists, we get to the spells. The spells are:

  • Alter Taste (Brd, Sor/Wiz): Changes taste, but not after the spell is cast.

  • Animate Tools (Brd, Clr, Drd, Sor/Wiz): Accomplishes mundane tasks with your craft or profession skill

  • Antagonize Wound(Clr, Drd, Sor/Wiz): Deal 2 points of damage by touching a wound, 1 on a successful save.

  • Askew Balance (Clr, Sor/Wiz): Let creature fall prone on a failed fort save. Not sure whether this shouldn't be a CMD-check on the target's side, but oh well.

  • Awaken (Sor/Wiz): Wake up target as if slapped.

  • Balance Weapon (Clr, Sor/Wiz): +1 enhancement bonus to weapon, does not count as magical.

  • Bash (Sor/Wiz): Next melee attack gains +2 to atk and reduces miss chance by concealment 10%

  • Blossom (Brd, Drd, Sor/Wiz): Lets flowers blossom.

  • Bone Spurs (Sor/Wiz): Deals 1d6 damage, but creature targeted gains +1 damage to grapple, natural & unarmed attacks

  • Canny Effort (Brd, Clr, Drd, Sor/Wiz): Next skill check gets +2 insight bonus

  • Capture Alive (Clr, Drd, Sor/Wiz): Nonmagical melee damage is converted into nonlethal damage.

  • Cauterize (Sor/Wiz): Deals one point of damage, but stops bleed.

  • Ceremonial Servant (Clr, Drd): Shadowy servant helps with ceremonies.

  • Clandestine Conversation (Brd, Sor/Wiz): Makes conversation between 2 creatures private.

  • Clean (Sor/Wiz): Clean dirt.

  • Cleanse of Alcohol (Brd, Clr, Sor/Wiz): Negates effects of alcohol. I don't like this spell, especially not at this level. It could possibly ruin too many good adventure set-ups and makes e.g. drunks in-game look like idiots.

  • Cloth Armor (Brd, Sor/Wiz): Use cloth to improvise padded armor.

  • Conjurer's Toolbelt (Sor/Wiz): Conjure a tool for your use.

  • Countervailing (Clr, Drd): Temporarily reverses detrimental effects of other spells. E.g. -6 to Str would become +3. I think this spell is grossly overpowered, especially for level 0, and should be disallowed.

-Crack (Brd, Clr, Drd, Sor/Wiz): Deal 1d3 DR and hardness-ignoring damage to an object, construct or undead creature.

  • Create Snow (Drd): Create some snow.

  • Crystal Symbol (Clr, Drd): Make a ranged touch attack for 1d3 divine damage.

  • Dark Baubles (Brd, Sor/Wiz): Lets an object cast a dark shadow, granting a bonus to stealth.

  • Dawdle (Sor/Wiz): -4 to Ini and -1 to reflex saves.

  • Daze Animal (Drd, Rgr 1): Daze an animal with 4 or lesser HD.

  • Decrypt (Brd, Sor/Wiz): +5 to decipher encrypted message.

  • Detect Charm (Brd, Clr, Pal 1, Sor/Wiz): Detect charm spells.

  • Detune (Brd): Detune instrument, imposing a -4 to perform.

  • Dim (Brd, Clr, Drd, Sor/Wiz): Halves light strength.

  • Discern Health (Clr, Drd): Detects HP, negative conditions etc. in subsequent rounds. Due to the HP- and whether someone is drained etc. info, I don't like this spell. I just don't like metagamey stuff like that.

  • Disorienting Quake (Brd, Sor/Wiz): Target is shaken for one round and may fall prone.

  • Divining Rod (Drd, Rgr 1): Find water, shelter or grown food.

  • Drench (Drd): Deal 1 point nonlethal damage and extinguish small fires.

  • Elemental Sample (Sor/Wiz): Creates a small piece of the given element for a short time.

  • Encrypt (Brd, Sor/Wiz): Code a message.

  • Eyes of the Augur (Clr, Sor/Wiz): +10 to spellcraft to identify spells. That is a bif bonus for level 0. I would have went with +5.

  • Glimmer of Hope (Brd, Clr, Drd): Adds +10% to the chance of the target stabilizing once it drops to negative HP.

  • Gnome's Gold (Sor/Wiz): Impose -1 per 2 caster levels on appraise checks for the given item.

  • Guardian Mote (Sor/Wiz): Mote absorbs 1d3 damage on the next attack that hits you.

  • Guide Vessel (Brd, Sor/Wiz): Guide vessels with simple commands. Only simple movements work.

  • Heaven's Teardrop (Clr, Drd): Deal 1 bludgeoning and 1 fire damage on a ranged attack.

  • Idyllic Sleep (Sor/Wiz): Sleep well in terrible conditions.

  • Infuse Weapon (Clr, Sor/Wiz): Choose an energy: Deal +1 damage of the chosen energy with your weapon.

  • Iounic Transportation: Lets object orbit your head like an Ioun stone.

  • Irksome Weapon (Sor/Wiz): Weapon punishes for provoking attacks of opportunity.

  • Layer of Ice (Brd, Drd, Sor/Wiz): Target gets 1 cold damage, but also fire resistance 5.

  • Light my Fire (Brd, Clr, Drd, Sor/Wiz): Start a fire when materials are there.

  • Lightning Sand (Clr, Drd, Sor/Wiz): Entangle enemies.

  • Lightsight (Brd, Clr, Drd, Sor/Wiz): Ignore penalties for light blindness.

  • Long-range Weapon (Clr, Sor/Wiz): Increase range increment of ranged weapon by 50% for one attack.

  • Low Blow (Brd, Clr, Sor/Wiz): 1 point bludgeoning damage and 1 round sickened.

  • Magic Spike, Lesser (Clr, Drd, Sor/Wiz): Decrease DCs of enemies spells or spell-like abilities by 1.

  • Mishap (Brd, Clr, Drd, Sor/Wiz): Make a caster level check and select a scroll mishap.

  • Omen Casting (Sor/Wiz): Next spell you cast on the target gets +1 DC.

  • Overlook (Brd, Drd, Sor/Wiz): Makes object easier to hide.

  • Pants (Brd, Sor/Wiz): Lets targets pants drop.

  • Parry Strike (Sor/Wiz): Gain +2 to AC against the next melee attack, whether it hits you or not.

  • Parry Shot (Sor/Wiz): Gain +2 to AC against the next ranged attack, whether it hits you or not.

  • Pause (Brd, Sor/Wiz): -4 to Ini

  • Phantasmal Tripwire (Sor/Wiz): Tripwire potentially trips enemy, dealing nonlethal damage.

  • Pointer (Brd, Sor/Wiz): Lightbeam from finger to show stuff, can be used to amuse felines.

  • Putrefy Food and Drink (Clr, Drd): Spoils food and drink.

  • Quicken Stride (Brd, Drd, Sor/Wiz): +5 ft movement rate.

  • Quill (Brd, Sor/Wiz): Conjures up a quill.

  • Ray of Mercy (Sor/Wiz): Deal 1d4 nonlethal damage.

  • Resistance to Fear (Clr, Drd, Sor/Wiz): +2 morale bonus against fear.

  • Restlessness (Brd, Sor/Wiz): Prevents target from sleeping for 24 hours.

  • Rigged Coin (Brd, Sor/Wiz): Coin always lands on the same side.

  • Sand in your Eyes (Sor/Wiz): Deals 1 point slashing damage and blinds target for 1 round.

  • Seeker (Sor/Wiz): Next ranged attack gains +2 to atk and reduces miss chance by concealment 10%.

  • Shadow Snag (Sor/Wiz): Snag shadow to entangle foe.

  • Shelve(Brd, Clr, Sor/Wiz): Correctly shelve item.

  • Shield open Flame (Drd, Sor/Wiz): Helps against wind.

  • Sickening Smell (Clr, Drd): Sicken targets.

  • Sign of Discovery (Brd, Clr, Sor/Wiz): +2 to next Knowledge, Sense Motive or Perceptions check.

  • Signal (Brd, Sor/Wiz): Signal can be heard in 1000 ft.

  • Simple Bed (Brd, Clr, Drd, Sor/Wiz): Create a simple bed in e.g. nature.

  • Slapping Hand (Brd, Sor/Wiz): Ranged touch to slap enemy for 1 damage.

  • Smoke Image (Brd, Sor/Wiz): Create image from smoke.

  • Song of Serenity (Brd): Negate fatigue of an ally.

  • Spider's Thread (Sor/Wiz): Create a rope and anchor it e.g. to the ceiling. Now that is just damn cool.

  • Spook Animal (Brd, Clr, Drd, Sor/Wiz): Frighten animals.

  • Stonesense (Clr, Sor/Wiz): Gain stonecunning. If you have it, +5 to Perception.

  • Subconscious Aggression (Sor/Wiz): If atarget has rolled a natural 1 on an attack, he must reroll and potentially hit an ally.

  • Summarize (Clr, Sor/Wiz): Summarize up to 250 pages.

  • Summon Nature's minor Ally (Drd): Summons tiny or diminutive animal of 1/2 HD or less.

  • Thicken (Clr, Drd): Increase hardness by 10% up to 50%.

  • Thorn of Light (Drd): Deal 1 point magical slashing damage on a ranged touch.

  • Timer (Brd, Sor/Wiz): Audible alarm after set time. Cool one.

  • Touch of Fascination (Sor/Wiz): Target is fascinated for the duration.

  • Touch of Fatigue (Clr, Sor/Wiz): Target is fatigued, but can save again.

  • Touch of Lethargy (Clr, Sor/Wiz): Target gains the staggered condition.

  • Touch of Torment (Clr, Drd, Sor/Wiz): Creature touched gains -1 to atk, skills and ability checks.

  • Trifling Image (Brd, Sor/Wiz): Very small immobile illusion.

  • Tripline (Sor/Wiz): Creates a tripwire to let enemies fall.

  • Ultrasonic Nodes (Brd, Sor/Wiz): 1d3 sonic damage on a ranged touch attack.

  • Unarm Foe (Sor/Wiz): Disarm foes via CMB vs CMD on distance.

  • Unruly Bolt (Sor/Wiz): Deal 1d2 random energy on a ranged touch attack. Damage lingers at higher levels.

  • Unseen Attendant (Brd): Unseen servants grooms you.

  • Virulence (Clr, Drd, Sor/Wiz 1): -2 to saves against disease and poison while the spell lasts.

  • Wooden Club (Drd, Sor/Wiz): Create a wooden club.

Conclusion: Editing is top-notch, I didn't notice any typos. Formatting adheres to the two-column standard and the b/w-artwork is nice. I was VERY curious about this file, as I considered 0-level spells, especially designing 101, a serious challenge. While I didn't like some and hate Cleanse of Alcohol, I loved others and can say that this pdf is an EXCELLENT addition to any campaign - spellcasters at lower levels are often rather boring to play and this pdf seriously helps with this old problem. Thus my final verdicts for this installment of the 101-series will be 5 stars. Well done!



Puntuación:
[5 de 5 Estrellas!]
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101 0-Level Spells (PFRPG)
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